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The announcement of a leveraged buyout of Electronic Arts by a private-equity consortium has despatched shockwaves by means of the video games trade over the previous few days.
The consortium contains Saudi Arabia’s Public Investment Fund (PIF) – which is linked to the nation’s crown prince Mohammed bin Salman – together with Silver Lake (which beforehand invested $400 million in Unity) and the impartial funding agency Affinity Partners, headed by US president Donald Trump’s son-in-law Jared Kushner.
But maybe the buyout should not come as a shock.
Trip Hawkins – who based EA in 1982, however left within the Nineteen Nineties – warned that the corporate could be snapped up eventually again in 2022. “As with Activision, EA will get the proverbial offer that they cannot refuse,” he said at the time – and so it has proved.
Peter Lewin, a online game lawyer on the UK regulation agency Wiggin, provides that every one the latest indicators pointed in the direction of a buyout. “Rumours have swirled about a potential EA sale for a while, with previous potential suitors reportedly including the likes of Disney, Apple, and Amazon, so a sale is unsurprising,” he says.
“The successful consortium including the Saudi’s Public Investment Fund [PIF] is also not a shock, given they already owned roughly 10% of the company and had very publicly earmarked several billion for a large publisher acquisition years prior.”
“I do worry about many things with this deal”
Hendrik Lesser, Remote Control Productions
Hendrik Lesser – founding father of the Munich-based Remote Control Productions and president of the European Games Developer Federation – agrees that it is “not a secret” that EA had been taking a look at all types of sale choices for years. But he is involved about what the buyout will imply for the corporate.
“I have played EA games since I was a kid, worked with them in various roles (policy to project) and wish them the best,” he says. “But I do fear about many issues with this deal. How will inventive management work, particularly over time? I doubt that with the PIF and Kushner, that is only a monetary funding.
“It gives the PIF (which is a state-controlled investment fund) even more capabilities in gaming, including soft power, especially with an IP like Battlefield. This should not be taken lightly in today’s times.”
Piers Harding-Rolls, head of video games analysis at Ampere Analysis, says that for PIF, the EA buy “fits into its strategy of accumulating soft power through entertainment and sports. This lays the foundation for the World Cup in 2034 taking place in Saudi Arabia.”
Synergies
Harding-Rolls additionally notes that there are “a few obvious synergies” between the events concerned within the deal, which may result in advantages for each EA and its purchasers.
“Saudi Arabia’s PIF and Silver Lake control a cross section of companies in the games, entertainment, and sports sectors which potentially align strongly with EA’s business,” he says. “They are significantly sturdy in sports activities and esports, which sits neatly with EA because the main sports-game firm.

“PIF additionally owns Scopely and Niantic’s video games studios by means of Savvy Games, a deep effectively of experience in cell gaming. EA’s cell video games enterprise has historically underperformed and needs to be a a lot bigger a part of its total enterprise.
“This alignment could help transform EA’s mobile business. EA’s revenue growth in recent years has been benign, so the opportunity to drive growth and build out a long-term strategy by bringing together a cross-section of expertise is attractive to both parties. A more diversified strategy could offset some of the huge investments being made in AAA gaming and drive broader value from the same IP investments.”
Beyond this, there’s additionally the benefit that by going non-public, EA will not need to fulfill the calls for of shareholders or fear concerning the optics of its funds forward of quarterly earnings bulletins. Harding-Rolls says this might probably enable the agency to focus extra on “long-term strategies and investments.”
Fiona Sperry, who beforehand headed up the EA-owned Criterion Games and is now the CEO of Three Fields Entertainment, agrees that going non-public may probably be releasing for EA. “I can’t comment on these particular investors, but If I still worked at EA, I’d be really excited about the opportunity that going private would entail,” she says.
Sperry notes that launch dates are usually largely immovable for publicly listed corporations owing to the large hole in earnings a delay may trigger – however non-public corporations have extra leeway.
“However experienced you are, the reality of game development means that you’re often having to compromise your game to hit a date – a date you most often had to commit to long before you’ve finalised the design,” she says. “You have to design to the date rather than the other way round. And it’s really hard to do that when you’re trying to innovate.
“EA has amazing creative teams and hopefully this will give them the chance to really utilise that creativity and take some risks. Don’t get me wrong – dates are important for focussing everyone – but sometimes (as we have found with our game Wreckreation) you just need more time.”
Debt
One potential draw back of the buyout, nevertheless, is the large quantity of debt concerned. The whole deal is value $55 billion, however a whopping $20 billion of that whole is being borrowed by the consortium – and therefore must be paid again over time.
“Many are rightly noting the heavily leveraged nature of this sale,” says Lewin, “and the way servicing $20 billion of debt could lead the enterprise to extra predictable, low-risk future investments. This could finally be an excellent factor for EA’s core franchises like Battlefield, EA Sports FC, The Sims, and Madden – we’ll see extra of these.
“Big swings into revitalising EA’s treasure-trove of other IPs like Burnout, SSX, Mirror’s Edge, and Titanfall though, or enhanced investment into its excellent EA Originals programme, seem unlikely.”

However, Lewin affords a glimmer of hope by suggesting that these “less-exploited IPs” may find yourself being put in the marketplace by EA’s new homeowners.
“We’ll likely see a greater emphasis on transmedia and licensing,” Lewin provides, “in order to create additional revenue streams around their core franchises, with limited financial exposure on EA’s side.”
Industry veteran Richard Browne – who at the moment heads the consultancy agency Blue Moon, however was beforehand head of exterior publishing for Digital Extremes, and started his profession at pre-PlayStation Eidos – says that the EA buyout comes with a “great deal of concerns” within the brief time period.
“Assuming that level of debt usually requires the company to focus primarily on profit and paying it down as quickly as possible,” he says, “which could focus EA on squeezing consumers harder on elements such as microtransactions and subscriptions. It might also drive them to push all franchises onto a yearly cycle, putting pressure and crunch on development teams and lessening the ability for innovation.”
Like Lewin, he worries that the buyout may stymie the “more creative elements of EA,” the place “profit margins haven’t been the goal.”
“On the flip side,” he provides, “having been part of companies like THQ, where quarterly performance really contributed to its death spiral, EA has the opportunity to invest in long-term growth and investment away from the prying eyes of Wall Street. As an industry, we’ll hope that’s the case.”
“There is likely to be rationalisation of workforce and capital expenditure”
Piers Harding-Rolls, Ampere Analysis
Still, he is involved about expertise drain on the agency. He notes that the deal will “make a lot of people in EA very happy” if they’ve inventory choices within the firm – however with out that means to supply inventory choices sooner or later, “how does EA retain its best and brightest?” he asks.
Going again to the brief time period, the most important implication of the deal is the excessive threat of job losses.
“There is likely to be rationalisation of workforce and capital expenditure as a result of the buyout,” warns Harding-Rolls. Servicing that massive $20 billion in debt would require “cutting costs and building more margin from existing businesses to generate more free cash flow,” he says.
“There might also be some talent migration due to cultural differences. However, I don’t expect any significant changes to the upcoming slate of games over the next couple of years. The biggest opportunities remain growth of the Battlefield franchise, growth of the EA Sports FC franchise during the World Cup 2026, and bigger exposure to mobile gaming.”
Industry implications
It’s value noting at this level that the buyout is not but a performed factor. “The size of the deal will likely require regulatory approvals,” notes Lewin. “However, given this deal doesn’t involve the acquisition of one gaming behemoth by another, there shouldn’t be any anti-competition concerns as we saw with Microsoft and Activision Blizzard.”
But assuming it does undergo (EA stated in a press release that it hopes to shut the transaction in Q1 2027), it could possibly be certainly one of many mergers and acquisitions we see within the subsequent few years.

Harding-Rolls means that because the video games trade continues in a gradual development market in opposition to a backdrop of accelerating prices, corporations will search to consolidate as a method to “build market share, drive growth, and drive more value from content investments.”
Another consequence is that the trade’s centre of gravity is shifting extra in the direction of the Middle East. “Saudi Arabia is determined to become a huge player in the global games market and challenge the biggest players from the US, China, and Japan,” says Harding-Rolls. “This has changed the deal landscape for the global industry and is shining a light on the Middle East and how the industry is being built in the region.”
The sheer scale of the deal is also considered as a optimistic, thinks Lesser, who says it “sends a message to the games industry that serious players believe in their future.”
Still, the total penalties of the buyout are obscure, and it is tough to foretell at this level whether or not the positives will outweigh the negatives, particularly for the workers inside EA. Ultimately, we will solely watch and see what occurs subsequent.
Circana senior director Mat Piscatella is frank in his admission that he does not know fairly the place this path will finally lead. “I don’t think anyone really does, if they were being honest with themselves.”
But he does know one factor. “Leveraged buyouts have a certain history that generally hasn’t been great for the acquired companies,” he says. Whether that would be the case right here stays to be seen.
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