#1775: Ideas about Liquid Glass and iPhone 16 macro pictures

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We discover the stress between instruments and content material in Apple’s worldview, as Adam Engst explains his basic concern with the brand new Liquid Glass interface design—it’s not nearly occasional illegibility, however slightly a philosophical shift away from computer systems as artistic instruments. He follows up with a comparability of macro pictures between final yr’s iPhone 16 Pro and the brand new iPhone 17, providing sensible insights for anybody selecting between the 2. Briefly, we spotlight Nick Heer’s considerate evaluation of Liquid Glass and its various success throughout platforms. Notable Mac app releases this week embrace Affinity Designer, Photo, and Publisher 2.6.4; Final Cut Pro 11.2, Compressor 4.11, and Motion 5.11; and PopChar 10.5.

Apple’s new Liquid Glass design language goals to provide better focus to content material over controls, however at what value to the instruments we use to create that content material? Here’s why that tradeoff issues.

Adam Engst finds that, regardless of related specs on paper, macro images from final yr’s iPhone 16 Pro edge out these from the brand new iPhone 17—however the distinction is sufficiently refined that it won’t matter to most individuals.

Brings a prolonged listing of bug fixes to to all three Affinity graphic design apps. ($69.99 new for every, free replace, varied sizes, macOS 10.15+)

Improvements and bug fixes for Apple’s three skilled video apps. ($299.99/$49.99/$49.99 new, free replace, varied sizes, macOS 15.6+)

Maintenance replace that is really helpful for all customers working macOS 26 Tahoe. ($39.99 new, free replace, 5.8 MB, macOS 12+)


This web page was created programmatically, to learn the article in its unique location you possibly can go to the hyperlink bellow:
https://tidbits.com/issues/1775/
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