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Adjusted EBITDA from persevering with operations of $1.2 million for the 9 months ended September 30, 2025, in comparison with a lack of $0.1 million within the yr in the past interval
Completed sale of Direct Sales Media Business and associated inventive belongings in Q3, leading to a acquire on sale of subsidiaries and belongings of $5.5 million
Gross margin of 86.9% in Q3 2025, up 1,810 bps from Q3 2024
TORONTO, Nov. 13, 2025 (GLOBE NEWSWIRE) — Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming” or the “Company”) (TSX: EGLX), a digital writer centered on constructing instruments, platforms, and experiences for avid gamers, at the moment introduced monetary outcomes for the three months ended September 30, 2025 (“Q3 2025”).
“In three short months we pushed squarely into profitability, increased our cash position significantly, and embraced our true identity as an R&D-driven, product-led business,” stated Alex Macdonald, CEO of Enthusiast Gaming. “With the sale of our direct gross sales enterprise and associated inventive belongings now full, the Company is totally aligned behind what’s and has all the time been our core engine: our merchandise and the tens of tens of millions of avid gamers who depend on them.
“The energy of our core enterprise is clearer than ever. In Q3 we served over 90 million avid gamers throughout our owned properties, up 11% quarter-over-quarter. That isn’t simply attain; attain is rented. That is relevance. That is our viewers on our platforms. Moreover, this renewed focus is already producing outcomes: we have now been cash-flow constructive each month since July, together with subsequent to quarter finish, and our gross margin reached 87% in Q3, demonstrating the underlying scalability of our persevering with operations.
“Operationally, our product-first technique is remodeling how our platforms carry out. September and October have been every our strongest programmatic promoting months year-to-date, pushed by substantial viewers features and greater than 10% progress in time spent in Q3 quarter-over-quarter. When we put money into R&D, we construct merchandise that compound into long-term, recurring returns measured over years or many years. We now have a rising pipeline of function expansions and, for the primary time shortly, completely new merchandise scheduled to launch over the subsequent twelve months to fulfill main title releases, whereas making use of proprietary applied sciences and processes that give us a aggressive edge. This positions us to be first to market with best-in-class instruments for the biggest gaming waves of tomorrow.
“We are not focused on building quarters; we are focused on building a business for 2026 and beyond. Platforms like U.GG, Icy Veins, and TheSimsResource have already proven that we can publish and operate best-in-class products wherever we choose to compete, and the task ahead is straightforward: expand our feature offering and broaden our product relevance across more titles and genres, ultimately toward title-agnostic platforms. We are moving with purpose and direction as a product company defined by relevance rather than reach. Our momentum is carrying through into Q4, where seasonal tailwinds in advertising and in our events business are expected to drive a meaningful increase in profitability. The path we are on is strong, clear, and leading us toward an increasingly promising future.”
Financial Highlights for Q3 2025
(All figures are from persevering with operations, until in any other case acknowledged)
- Revenue of $7.3 million, in comparison with $10.8 million in Q3 2024, with the vast majority of the decline being attributable to a discount within the variety of low-margin third-party community web sites represented by the Company for internet programmatic stock on account of the Company’s choice to give attention to monetizing its owned and operated web sites.
- Gross revenue of $6.4 million, in comparison with $7.4 million in Q3 2024, equally pushed by third-party community companions leaving the community, with gross margin increasing to 86.9% from 68.8% within the yr in the past interval.
- Operating bills of $6.6 million, a $1.2 million year-over-year lower from $7.8 million in Q3 2024 on account of initiatives taken to determine an environment friendly and scalable working mannequin.
- Adjusted EBITDA of $0.3 million, in comparison with $0.5 in Q3 2024, which was constant year-over-year when adjusting for overseas alternate loss (acquire). Adjusted EBITDA loss from discontinued operations of $0.3 million, in comparison with $0.4 in Q3 2024.
- Net earnings of $7.0 million, in comparison with $6.7 million in Q3 2024, primarily because of (i) the acquire from the write off of discontinued operations which resulted in a $11.5 million web acquire change from discontinued operations, and (ii) decreased transaction prices of $1.5 million.
Business Highlights for Q3 2025
- On July 10, 2025, the Company introduced the initiation of a strategic overview course of to discover alternatives to additional strengthen its stability sheet and unlock shareholder worth.
- On July 25, 2025, the Company closed on $2.0 million of funding by means of a non-revolving time period mortgage with Beedie Capital and entered into forbearance agreements with every of its secured lenders.
- On August 30, 2025, the Company closed the sale of its direct gross sales enterprise line, together with Omnia Media Inc. and GameCo Esports Canada Inc., for money consideration of $0.9 million, in addition to the idea of all present and ongoing liabilities of the direct gross sales enterprise line and purchased entities as of closing. The sale resulted in a acquire on sale of subsidiaries and belongings of $5.5 million, which is included in discontinued operations.
- Product Updates:
- U.GG elevated promoting revenues by 25.1% in Q3 2025 in comparison with Q2 2025. This progress was pushed primarily by a ten.9% enchancment in common session period quarter-over-quarter reflecting enhanced consumer engagement on the platform, seasonal uplifts in CPMs, and extra advert tech optimizations deployed inside the quarter. The platform additionally noticed the launch of U.GG’s ‘mono-app’, combining its League of Legends and Valorant functions below a single desktop software whereas permitting for the mixing of latest titles on a modular foundation. These developments are anticipated to considerably enhance the velocity with which U.GG can deploy functions for brand spanking new titles.
- Icy Veins noticed appreciable progress in Q3 2025, rising customers by 31.8% and complete time with avid gamers by 27.9% relative to Q2 2025, all whereas increasing its working margin and making vital progress in its modernization initiatives deliberate for Q1 2026 forward of the key expansions introduced for its flagship titles, World of Warcraft and Diablo IV. Q3 2025 additionally marked a interval of progress for Icy Veins’ nascent information providing, the success of which has warranted elevated funding within the improvement of a net-new product for the Company, deliberate for launch in H1 2026.
- TheSimsResource continued to evolve its first-to-market LookBuilder software, which launched in June, offering customers with a browser-based, 3D-rendered, real-time outfit preview engine that permits gamers to construct and customise full outfits and see them visualized on a personality immediately. Feature enhancements accomplished in Q3 embrace the addition of poses, multi-file obtain to permit for one-click outfit saving, improved rendering to higher replicate how customized content material seems in-game, and the launch of the My Current Look tab, with improved show and navigation controls. LookBuilder is out there for each free and paid customers and is meant to drive deeper engagement throughout the platform.
- Addicting Games launched vital updates to its iconic informal gaming platform in Q3, offering customers with a extra fashionable design, streamlined navigation, and optimized efficiency. Further enhancements are underway to enhance the cell expertise and capitalize on clear synergies with the Company’s PocketGamer model, which represents one of many world’s main cell gaming locations on the net and the pre-eminent B2B cell gaming convention and occasion sequence.
- Event Updates: PocketGamer Connects (“PGC”) continued to execute on its beforehand introduced world growth plans, internet hosting Pocket Gamer Connects Summit Shanghai 2025 in July, an occasion which attracted over 630 senior business professionals. Subsequent to the quarter, PGC hosted its twelfth annual Pocket Gamer Connects Helsinki in October, an occasion which attracted over 1,350 senior video games business professionals, Pocket Gamer Connects Summit Korea, attended by over 500 senior video games business professionals, and Pocket Gamer Connects Aqaba, attended by over 1,200 senior video games business professionals.
Third Quarter 2025 Results Comparison
Revenue was $7.3 million in Q3 2025, a 32% lower in comparison with $10.8 million in Q3 2024. Media and Content income was $4.3 million in Q3 2025, a 44% lower from $7.7 million in Q3 2024, primarily because of a lot of represented third-party publishers leaving the net community because the Company continues to give attention to its owned and operated web sites. Events income was $0.3 million in Q3 2025 in comparison with $0.2 million in Q3 2024. Subscription income was $2.7 million in Q3 2025 in comparison with $2.8 million in Q3 2024.
Gross revenue was $6.4 million in Q3 2025, a 14% lower in comparison with $7.4 million in Q3 2024. Gross margin elevated to 86.9% in Q3 2025 from 68.8% in Q3 2024.
Adjusted EBITDA from continued operations was $0.3 million, in comparison with an Adjusted EBITDA from continued operations of $0.5 in Q3 2024, which was constant year-over-year when adjusting for overseas alternate loss (acquire). Adjusted EBITDA loss from discontinued operations was $0.3 million, in comparison with an Adjusted EBITDA loss from discontinued operations lack of $0.4 in Q3 2024.
Net earnings was $7.0 million, or $0.04 per share, in Q3 2025, in comparison with web lack of $6.7 million, or $(0.04) per share, in Q3 2024.
Strategic Updates
The Company won’t be internet hosting a convention name for its Q3 2025 outcomes. Enthusiast Gaming has established its technique to function as a product-first enterprise and is aligning all operations and assets round its core product portfolio. The Company has accomplished the divestment of its direct gross sales enterprise line and associated inventive belongings, and continues to undertake its strategic overview to strengthen the Company’s stability sheet. Management will proceed to replace shareholders on these actions by way of acceptable channels as milestones are reached, and anticipates offering a fulsome presentation of the Company’s product-focused operations as soon as the transition is accomplished.
Supplemental Information
Enthusiast Gaming’s monetary statements and administration dialogue and evaluation (“MD&A”) can be found at www.sedarplus.ca and enthusiastgaming.com/financials. All quantities are in Canadian {dollars}.
About Enthusiast Gaming
Enthusiast Gaming builds instruments, platforms, and experiences that avid gamers use day by day. Its portfolio of owned and operated digital properties contains among the most recognizable names in gaming, resembling U.GG, Icy Veins, TheSimsResource, PocketGamer, Addicting Games, and Fantasy Football Scout, in addition to the worldwide B2B occasion sequence PocketGamer Connects. Through these belongings, Enthusiast Gaming generates income from programmatic promoting, subscriptions, and occasions, and is targeted on increasing its owned IP and deepening direct engagement with its viewers.
Contacts
Enthusiast Gaming: Alex Macdonald, Chief Executive Officer
Investors: [email protected]
Media: [email protected]
Forward-Looking Statements
This information launch accommodates sure statements that will represent forward-looking info below relevant securities legal guidelines. All statements, aside from these of historic reality, which tackle actions, occasions, outcomes, outcomes, developments, efficiency or achievements that Enthusiast Gaming anticipates or expects could or will happen sooner or later (in complete or partially) ought to be thought-about forward-looking info. Often, however not all the time, forward-looking info may be recognized by way of phrases resembling “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (together with damaging variations) of such phrases and phrases, or statements fashioned sooner or later tense or indicating that sure actions, occasions or outcomes “may”, “could”, “would”, “might” or “will” (or different variations of the forgoing) be taken, happen, be achieved, or come to go. Forward-looking statements on this information launch embrace, however usually are not restricted to, statements relating to developments in sure monetary and working metrics of the Company, the launch and timing of latest merchandise, and expectations referring to the monetary efficiency and the monetary outcomes of future durations.
Forward-looking statements are primarily based on assumptions and analyses made by the Company in mild of its expertise and its notion of historic developments, present situations and anticipated future developments, together with, however not restricted to, expectations and assumptions regarding: curiosity and overseas alternate charges; capital efficiencies, value saving and synergies; progress and progress charges; the success within the esports and gaming media business; the Company’s progress plan, and judgment utilized within the software of the Company’s accounting insurance policies and within the preparation of monetary statements in accordance with relevant monetary reporting requirements. While Enthusiast Gaming considers these assumptions to be cheap, primarily based on info at present obtainable, they could show to be incorrect. Readers are cautioned to not place undue reliance on forward-looking statements. In addition, forward-looking statements essentially contain recognized and unknown dangers, together with, with out limitation, dangers related to common financial situations; hostile business occasions; and future legislative, tax and regulatory developments. Readers are cautioned that the foregoing record isn’t exhaustive. For extra info on the dangers, uncertainties and assumptions that might trigger anticipated alternatives and precise outcomes to vary materially, please confer with the general public filings of Enthusiast Gaming which can be found on SEDAR+ at www.sedarplus.ca. Readers are additional cautioned to not place undue reliance on forward-looking statements as there may be no assurance that the plans, intentions or expectations upon which they’re positioned will happen. Such info, though thought-about cheap by administration on the time of preparation, could show to be incorrect and precise outcomes could differ materially from these anticipated. Forward-looking statements contained on this information launch are expressly certified by this cautionary assertion and replicate our expectations as of the date hereof, and thus are topic to alter thereafter. Enthusiast Gaming disclaims any intention or obligation to replace or revise any forward-looking statements, whether or not on account of new info, future occasions or in any other case, besides as required by relevant regulation.
Non-GAAP Measures
This press launch references sure non-GAAP measures, together with Adjusted EBITDA, as described under. These non-GAAP measures usually are not acknowledged measures below GAAP and do not need a standardized which means prescribed by GAAP and are due to this fact unlikely to be akin to comparable measures offered by different firms. Rather, these measures are offered as extra info to enhance these GAAP measures by offering additional understanding of the Company’s outcomes of operations from administration’s perspective. Accordingly, these measures shouldn’t be thought-about in isolation nor as an alternative to evaluation of the Company’s monetary info reported below IFRS.
The Company makes use of non-GAAP measures together with:
“EBITDA”, outlined as earnings earlier than curiosity, taxes, depreciation and amortization. Enthusiast Gaming calculates EBITDA utilizing gross margin much less complete working bills plus share-based compensation and amortization and depreciation; and,
“Adjusted EBITDA”, which is outlined as EBITDA adjusted for severance, annual administrators and officers legal responsibility insurance coverage related to the Company’s former itemizing on Nasdaq and different non-recurring firm prices, resembling litigation prices.
Neither the Toronto Stock Exchange nor its Regulation Services Provider (as that time period is outlined within the insurance policies of the alternate) accepts duty for the adequacy or accuracy of this launch.
| Enthusiast Gaming Holdings Inc. | ||||||||||||||
| Condensed Consolidated Interim Statements of Income (Loss) and Comprehensive Income (Loss) | ||||||||||||||
| For the three and 9 months ended September 30, 2025 and 2024 | ||||||||||||||
| (Unaudited – Expressed in Canadian Dollars) |
||||||||||||||
| For the three months ended | For the 9 months ended | |||||||||||||
| September 30, 2025 |
September 30, 2024 |
September 30, 2025 |
September 30, 2024 |
|||||||||||
| Revenue | $ | 7,310,748 | $ | 10,755,422 | $ | 23,980,453 | $ | 32,104,155 | ||||||
| Cost of gross sales | 960,931 | 3,353,601 | 3,992,965 | 9,900,631 | ||||||||||
| Gross margin | 6,349,817 | 7,401,821 | 19,987,488 | 22,203,524 | ||||||||||
| Operating bills | ||||||||||||||
| Professional charges | 412,876 | 255,423 | 1,037,608 | 1,073,698 | ||||||||||
| Consulting charges | 21,869 | 244,540 | 360,988 | 1,795,304 | ||||||||||
| Advertising and promotion | 151,645 | 61,122 | 475,933 | 331,148 | ||||||||||
| Office and common | 638,910 | 859,950 | 2,030,406 | 2,250,470 | ||||||||||
| Salaries and wages | 2,953,803 | 3,781,961 | 9,963,735 | 12,180,445 | ||||||||||
| Technology help, internet improvement and content material | 2,088,869 | 2,126,867 | 6,005,887 | 6,392,020 | ||||||||||
| Foreign alternate loss (acquire) | 6,243 | (179,408 | ) | (106,958 | ) | (134,342 | ) | |||||||
| Share-based compensation | 35,789 | 80,084 | 132,789 | (1,540,396 | ) | |||||||||
| Amortization and depreciation | 252,761 | 538,871 | 1,296,007 | 1,713,899 | ||||||||||
| Total working bills | 6,562,765 | 7,769,410 | 21,196,395 | 24,062,246 | ||||||||||
| Other bills (earnings) | ||||||||||||||
| Transaction prices | 389,439 | 1,908,963 | 389,439 | 1,908,963 | ||||||||||
| Share of web loss from funding in joint ventures | – | 278 | – | 11,023 | ||||||||||
| Interest and accretion | 82,884 | 563,720 | 2,726,557 | 1,725,443 | ||||||||||
| Loss (acquire) on revaluation of deferred fee legal responsibility | – | 39,882 | (238,756 | ) | (23,486 | ) | ||||||||
| Gain on sale of belongings | – | – | – | (344,852 | ) | |||||||||
| Loss on disposal of property and gear | – | – | – | 25,997 | ||||||||||
| Loss on revaluation of long-term debt | 1,886,738 | 3,385,798 | 2,786,554 | 3,385,798 | ||||||||||
| Loss on modification of long-term debt | 150,759 | 4,893 | 150,759 | 401,951 | ||||||||||
| Loss on derecognition of long-term debt | 1,537,923 | – | 1,537,923 | – | ||||||||||
| Interest earnings | (108 | ) | (257 | ) | (5,640 | ) | (1,710 | ) | ||||||
| Net loss earlier than earnings taxes from persevering with operations | (4,260,583 | ) | (6,270,866 | ) | (8,555,743 | ) | (8,947,849 | ) | ||||||
| Income taxes | ||||||||||||||
| Current tax expense | – | 55,392 | 1,417 | 182,529 | ||||||||||
| Deferred tax restoration | (267,384 | ) | (181,647 | ) | (97,465 | ) | (208,820 | ) | ||||||
| Net loss for the interval from persevering with operations | (3,993,199 | ) | (6,144,611 | ) | (8,459,695 | ) | (8,921,558 | ) | ||||||
| Net acquire (loss) from discontinued operations | 10,998,896 | (551,151 | ) | (29,709,064 | ) | (3,489,229 | ) | |||||||
| Net earnings (loss) for the interval | 7,005,697 | (6,695,762 | ) | (38,168,759 | ) | (12,410,787 | ) | |||||||
| Other complete (loss) earnings | ||||||||||||||
| Items which may be reclassified to revenue or loss | ||||||||||||||
| Foreign foreign money translation adjustment | (5,702,706 | ) | (639,611 | ) | (6,497,420 | ) | 826,090 | |||||||
| Net earnings (loss) and complete earnings (loss) for the interval | $ | 1,302,991 | $ | (7,335,373 | ) | $ | (44,666,179 | ) | $ | (11,584,697 | ) | |||
| Net loss per share from persevering with operations, primary and diluted | $ | (0.03 | ) | $ | (0.04 | ) | $ | (0.05 | ) | $ | (0.06 | ) | ||
| Net earnings (loss) per share from discontinued operations, primary | ||||||||||||||
| and diluted | $ | 0.07 | $ | – | $ | (0.19 | ) | $ | (0.02 | ) | ||||
| Net earnings (loss) per share, primary and diluted | $ | 0.04 | $ | (0.04 | ) | $ | (0.24 | ) | $ | (0.08 | ) | |||
| Weighted common variety of widespread shares | ||||||||||||||
| excellent, primary and diluted | 159,169,003 | 155,759,149 | 159,169,003 | 155,719,820 | ||||||||||
| Enthusiast Gaming Holdings Inc. | ||||||||
| Condensed Consolidated Interim Statements of Financial Position | ||||||||
| As of September 30, 2025 and December 31, 2024 | ||||||||
| (Unaudited – Expressed in Canadian Dollars) |
||||||||
| September 30, 2025 | December 31, 2024 | |||||||
| ASSETS | ||||||||
| Current | ||||||||
| Cash | $ | 2,143,334 | $ | 4,765,373 | ||||
| Trade and different receivables | 7,354,798 | 12,351,539 | ||||||
| Income tax receivable | – | 12,371 | ||||||
| Prepaid bills | 643,132 | 2,010,796 | ||||||
| Total present belongings | 10,141,264 | 19,140,079 | ||||||
| Non-current | ||||||||
| Property and gear | 11,752 | 187,464 | ||||||
| Right-of-use belongings | 35,871 | 800,908 | ||||||
| Long-term portion of pay as you go bills | – | 148,546 | ||||||
| Intangible belongings | 24,924,632 | 71,815,485 | ||||||
| Goodwill | 36,379,225 | 36,353,244 | ||||||
| Total belongings | $ | 71,492,744 | $ | 128,445,726 | ||||
| LIABILITIES AND SHAREHOLDERS’ EQUITY | ||||||||
| Current | ||||||||
| Accounts payable and accrued liabilities | $ | 10,622,698 | $ | 15,022,630 | ||||
| Contract liabilities | 5,978,149 | 5,735,275 | ||||||
| Income tax payable | 53,254 | 131,441 | ||||||
| Current portion of long-term debt | 42,356,876 | 38,990,332 | ||||||
| Current portion of deferred fee legal responsibility | 2,406,425 | 2,322,274 | ||||||
| Current portion of lease liabilities | 121,608 | 727,525 | ||||||
| Total present liabilities | 61,539,010 | 62,929,477 | ||||||
| Non-current | ||||||||
| Long-term portion of lease liabilities | – | 295,977 | ||||||
| Deferred tax legal responsibility | 1,999,694 | 13,470,905 | ||||||
| Total liabilities | $ | 63,538,704 | $ | 76,696,359 | ||||
| Shareholders’ Equity | ||||||||
| Share capital | 461,607,373 | 461,607,373 | ||||||
| Warrants reserve | 2,561,231 | 1,823,168 | ||||||
| Contributed surplus | 17,728,984 | 17,596,195 | ||||||
| Accumulated different complete earnings | 5,044,778 | 11,542,198 | ||||||
| Deficit | (478,988,326 | ) | (440,819,567 | ) | ||||
| Total shareholders’ fairness | 7,954,040 | 51,749,367 | ||||||
| Total liabilities and shareholders’ fairness | $ | 71,492,744 | $ | 128,445,726 | ||||
| Enthusiast Gaming Holdings Inc. | |||||||
| Condensed Consolidated Interim Statements of Cash Flows | |||||||
| For the 9 months ended September 30, 2025 and 2024 | |||||||
| (Unaudited – Expressed in Canadian Dollars) |
|||||||
| September 30, 2025 | September 30, 2024 | ||||||
| Cash flows from working actions | |||||||
| Net loss for the interval from persevering with operations | $ | (8,459,695 | ) | $ | (8,921,558 | ) | |
| Items not affecting money: | |||||||
| Amortization and depreciation | 1,296,007 | 1,713,899 | |||||
| Share-based compensation | 132,789 | (1,540,396 | ) | ||||
| Accretion | (50,437 | ) | (109,208 | ) | |||
| Deferred tax restoration | (97,465 | ) | (208,820 | ) | |||
| Share of web earnings from funding in joint ventures | – | 11,023 | |||||
| Gain on sale of belongings | – | (344,852 | ) | ||||
| Gain on revaluation of deferred fee legal responsibility | (238,756 | ) | (23,486 | ) | |||
| Foreign alternate acquire | (40,165 | ) | (519,319 | ) | |||
| Loss on disposal of property and gear | – | 25,997 | |||||
| Gain on settlement of accounts payable | (91,584 | ) | (622,413 | ) | |||
| Loss on modification of long-term debt | 150,759 | 401,951 | |||||
| Loss on derecognition of long-term debt | 1,537,923 | – | |||||
| Loss on revaluation of long-term debt | 2,786,554 | 3,385,798 | |||||
| Transaction prices | 389,439 | 1,908,963 | |||||
| Provisions | 20,012 | (38,100 | ) | ||||
| Changes in working capital: | |||||||
| Changes in commerce and different receivables | 943,597 | 3,072,068 | |||||
| Changes in pay as you go bills | 215,954 | 347,300 | |||||
| Changes in accounts payable and accrued liabilities | (348,978 | ) | (5,959,874 | ) | |||
| Changes in contract liabilities | 252,617 | 271,964 | |||||
| Changes in earnings tax receivable and payable | 24,725 | 207,083 | |||||
| Income tax paid | (86,649 | ) | (482,434 | ) | |||
| Net money utilized in working actions from persevering with operations | (1,663,353 | ) | (7,424,414 | ) | |||
| Net money utilized in working actions from discontinued operations | (1,439,792 | ) | (11,167,995 | ) | |||
| Net money utilized in working actions | (3,103,145 | ) | (18,592,409 | ) | |||
| Cash flows from investing actions | |||||||
| Proceeds from sale of belongings, web of transaction prices | – | 2,693,339 | |||||
| Repayment of deferred fee legal responsibility | – | (85,700 | ) | ||||
| Acquisition of property and gear | (840 | ) | (5,303 | ) | |||
| Net money (utilized in) from investing actions from persevering with operations | (840 | ) | 2,602,336 | ||||
| Net money from investing actions from discontinued operations | 941,948 | 1,239,874 | |||||
| Net money from investing actions | 941,108 | 3,842,210 | |||||
| Cash flows from financing actions | |||||||
| Proceeds from long-term debt, web of transaction prices | 2,065,401 | 20,143,122 | |||||
| Repayment of long-term debt | (2,255,097 | ) | (4,716,851 | ) | |||
| Repayment of different long-term debt | – | (173,858 | ) | ||||
| Lease funds | (39,977 | ) | (229,331 | ) | |||
| Net money (utilized in) from financing actions from persevering with operations | (229,673 | ) | 15,023,082 | ||||
| Net money utilized in financing actions from discontinued operations | (183,867 | ) | (393,417 | ) | |||
| Net money from financing actions | (413,540 | ) | 14,629,665 | ||||
| Foreign alternate impact on money from persevering with operations | (39,573 | ) | 111,619 | ||||
| Foreign alternate impact on money from discontinued operations | (6,889 | ) | 36,070 | ||||
| Foreign alternate impact on money | (46,462 | ) | 147,689 | ||||
| Net change in money | (2,622,039 | ) | 27,155 | ||||
| Cash, starting of interval | 4,765,373 | 6,851,966 | |||||
| Cash, finish of interval | 2,143,334 | 6,879,121 | |||||
| Cash held by discontinued operations | – | 180,903 | |||||
| Cash held by persevering with operations | $ | 2,143,334 | $ | 6,698,218 | |||
| Enthusiast Gaming Holdings Inc. | |||||||||||||
| EBITDA and Adjusted EBITDA – from persevering with operations | |||||||||||||
| For the three and 9 months ended September 30, 2025 and 2024 | |||||||||||||
| (Unaudited – Expressed in Canadian Dollars) | |||||||||||||
| For the three months ended | For the 9 months ended | ||||||||||||
| September 30, 2025 | September 30, 2024 | September 30, 2025 | September 30, 2024 | ||||||||||
| Gross margin | $ | 6,349,817 | $ | 7,401,821 | $ | 19,987,488 | $ | 22,203,524 | |||||
| Operating bills | (6,562,765 | ) | (7,769,410 | ) | (21,196,395 | ) | (24,062,246 | ) | |||||
| Share-based compensation | 35,789 | 80,084 | 132,789 | (1,540,396 | ) | ||||||||
| Amortization and depreciation | 252,761 | 538,871 | 1,296,007 | 1,713,899 | |||||||||
| EBITDA from persevering with operations | 75,602 | 251,366 | 219,889 | (1,685,219 | ) | ||||||||
| EBITDA from discontinued operations | (358,110 | ) | (399,699 | ) | (6,814,569 | ) | (1,965,186 | ) | |||||
| EBITDA | (282,508 | ) | (148,333 | ) | (6,594,680 | ) | (3,650,405 | ) | |||||
| Severance | 41,626 | 18,527 | 379,417 | 489,878 | |||||||||
| D&O insurance coverage particular to the | |||||||||||||
| Company’s former Nasdaq itemizing | 79,841 | 201,478 | 392,705 | 821,448 | |||||||||
| Other non-recurring gadgets | 101,942 | 51,488 | 250,094 | 231,591 | |||||||||
| Adjusted EBITDA from persevering with operations | 299,011 | 522,859 | 1,242,105 | (142,302 | ) | ||||||||
| Adjusted EBITDA from discontinued operations | (304,289 | ) | (377,298 | ) | (6,283,038 | ) | (1,708,508 | ) | |||||
| Adjusted EBITDA | $ | (5,278 | ) | $ | 145,561 | $ | (5,040,933 | ) | $ | (1,850,810 | ) | ||

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