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Tavern Keeper’s a sport with a little bit of a historical past—taking Greenheart Games a whopping 11 years to make, it lastly launched into Early Access earlier this month after a collection of strong, however restricted demos, increasing the scope of what we might fiddle with from one tavern to a few. And regardless of not being in a fully-finished state but, even after a decade? I can inform these 11 years of labour have been carried out out of affection.
I hesitate to make use of the phrase “cosy” to explain a sport, given how that solely actually describes a imprecise aesthetic, however I battle to search out one other phrase that matches Tavern Keeper, right here. It has a goofy, polygonal artstyle, its UI is overflowing with kitschy little particulars, and its story books—extra on these in a second—are narrated by Steven Pacey, a seasoned audiobook narrator with a library beneath his belt.
Bar a few minor UI complaints (a better way to view and plan out my food deliveries would be nice), Tavern Keeper gives you plenty of tools to get the job done. You can specify your staff’s work rotations and roles, assigning them to operate in specific rooms. You can open temperature, filth, and light maps to help you place your storerooms, welcome mats, and… well, lights. This game wants you to tinker, and tinker obsessively, all in the name of satisfaction ratings.

It’s to the point where my head began to spin because, I’ll be perfectly honest, I don’t have the head for micromanagement. Fortunately, like any good management sim, Tavern Keeper is happy to let you toy with the difficulty all you’d like: I comfortably blundered along without ever feeling like my lack of fine-tuning finesse was hurting me. Which is great, because I’m all about the decor and the vibes, baby.
Delightful decor
Tavern Keeper offers you lovely pit stops from all the number-crunching chaos via a “story book” system. Every so often, a patron will come in with a problem to solve, a little multiple-choice vignette (narrated by Pacey) that adds a new dynamic to your playthrough. These throw a mechanical spanner into the works, but they’re also often funny—winning debates with philosophers, entertaining mad orc scientists, or fulfilling a server’s dream of inventing stand-up comedy.
But the real gem for us tycoon casuals is the furniture. Tavern Keeper’s decor design system takes full advantage of its voxel aesthetic to let you make just about anything. You can scale, rotate, clip, and resize dozens of items, and if that weren’t enough, there are colourable, basic shapes to help you make basically whatever you want with a little kitbashing.
During my last session, I spent around 30 minutes cobbling together a scarecrow by clipping a bunch of rags, pillows, flour sacks, and wooden posts into each other. Someone far more talented than me made D&D character sheets on a table so detailed you could zoom in and look at their character’s stats. The customisability is absolutely absurd.
You can link multiple items together into batches for easy copy-pasting once you’ve built out a bit of decor—or save it as a template, which can be shared online too. I kid you not when I say you could literally spend dozens of hours in Tavern Keeper just fleshing out your repertoire of custom furniture—and while the game draws a distinction between functional bits of furnishings and your decorations, you can attach decor to those game-relevant furnishings, too. Want to create your own dart board with a picture of your TTRPG character on it? Go ahead.
Tavern Keeper isn’t anywhere near done, but it’s already nearly perfect—a lovely trifecta of soothing atmospheres, crunchy (optional) management, and customisable decor that’d make your average Sims player froth at the mouth. I cannot recommend it enough.
If you want to open, micromanage, and/or decorate your own bar—try Tavern Keeper for yourself on Steam.
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