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The PC remains to be the middle of innovation in gaming, in response to Hilmar Veigar Pétursson, CEO of CCP Games, which is thought for long-running, esoteric house MMO EVE Online.
“I think most of the innovation in gaming has happened on PC, to some extent on mobile, just because of sheer volume,” Pétursson instructed me at EVE Fanfest earlier this 12 months. “But I don’t think we’re observing a lot of innovation in mobile right now. I think we’re observing a lot of refinement and execution and formula, kind of hardening. On PC, we still see a lot of experimentation.”
While Pétursson allowed that discoverability is a significant difficulty going through PC builders specifically, he appreciates how the overall lack of gatekeeping on the platform—a $100 payment on Steam, or simply importing a mission to itch.io or elsewhere—signifies that “success comes out of very random places,” and the platform “remains strong against all odds.” We at PC Gamer endeavor to forgive, however always remember all of the occasions individuals declared “the death of PC gaming,” and Pétursson concurs: “The death certificate has been signed several times.”
“PC seems to be an environment where a lot of these kinds of things just come alive. When I love a game, it’s so deeply PC,” stated Pétursson. “Like Cuphead, who would think of making Cuphead? Of course it could happen somewhere else, but it just feels so ‘PC games.’ And of course, you could play that game on a console, but there’s just something about the sort of open ended innovation, the no gatekeepers: You can just make a game.”
He additional singled out modding as a novel power of PC gaming, one which the platform has maintained a monopoly over at the same time as consoles have develop into “basically PCs by now,” in response to Pétursson. It’s a facet of the pastime CCP is leaning into hard with the in-development EVE Frontier.

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