Examine explores wellbeing affect of board video games

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Caroline RobinsonSouth West

University of Plymouth A game of Ludo on a wooden table. There are mobile phones on the table face up. There is one black dice and one white dice. There are three people around the table but only up to their necks. The person on the left is wearing a pink jumper. The person in the middle is wearing black jeans, a white top and a red and black flannel shirt. The person on the right is wearing a grey shirt and blue denim jacket. University of Plymouth

The purpose is to create the primary toolkit of how tabletop role-playing video games could possibly be used to boost folks’s wellbeing

Researchers are exploring the methods board video games and tabletop role-playing video games could possibly be utilized in well being and social care interventions.

The University of Plymouth stated researchers discovered video games akin to Dungeons and Dragons and Dixit may result in enhancements in confidence, assertiveness, and real-life social engagement, particularly in neurodivergent gamers.

It acquired funding alongside Manchester Metropolitan University to host a nationwide workshop for psychological well being and schooling professionals being held in Tunbridge Wells in 2026.

The purpose of the analysis is to create a toolkit to boost folks’s wellbeing and lay the groundwork for a large-scale managed research, the college stated.

The initiative has been led by Dr Gray Atherton and Dr Liam Cross, lecturers within the University of Plymouth’s School of Psychology, and funded via the worldwide Game in Lab programme.

Dr Atherton stated: “Our research has shown they [board games] can enhance wellbeing, foster inclusion, and support learning, with strong evidence that games improve engagement and social connection for neurodivergent individuals compared to other activities.

“This workshop will hopefully present the subsequent step in our quest to show this proof into motion.”

‘Explore identification’

The University said the pair had been working for many years on the impact of gaming on people with autism and similar conditions.

Dr Cross said games made social interactions more predictable, and allowed people to experiment with things like conflict resolution.

He said: “But this new era of board video games has advantages past psychological well being, as their design helps mathematical reasoning, strategic planning, and problem-solving, whereas wealthy narrative settings carry historical past and storytelling to life.”


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