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Las Vegas, Nevada – Video sport developer and trade chief Vince Zampella was remembered as we speak on the DICE Summit, a comparatively intimate annual gathering of some hundred gaming executives and builders, by a unprecedented sequence of tributes.
“Vince Zampella changed how games are made,” mentioned EA Entertainment president Laura Miele, on a darkened stage on the Aria Resort.
“But, more importantly,” she mentioned, “he changed how people are treated while making them. His legacy isn’t just in the franchises or awards. It lives in every studio that chooses trust over fear, craft over shortcuts, people over ego.
The Game Award host Geoff Keighley described Zampella as “one of the most consequential leader our industry has ever known.”
Zampella died in a automobile crash on December 21, in an accident that additionally claimed the lifetime of his passenger. His dying instantly prompted on-line tributes and reflections within the media of Zampella’s legacy.
His resume is extraordinary: from main the group that pioneered the army shooter by 2002’s Medal of Honor: Allied Assault, forming the Infinity Ward studio to create certainly one of gaming’s greatest franchises in Call of Duty, rebounding from an acrimonious break up with Activision administration to create one other hit-making studio in Respawn (Apex Legends, Titanfall, Star Wars Jedi) and steering EA’s Battlefield sequence to its greatest success with final yr’s Battlefield 6.
Tributes in December and once more as we speak at DICE in Las Vegas centered on Zampella’s achievements as a frontrunner, somebody who centered on crafting acclaimed video games, steering profitable groups and prioritizing gamers’ expertise.

Keighley started the tributes with a run-through of Zampella’s early years, rising up as a game-loving child in Florida, dropping out of group school, working in a bulk meals store and designing greeting playing cards for pals earlier than coming into the video games trade by taking a job as a tester.
He recalled speaking to Zampella in 2013 as Respawn’s debut sport Titanfall was releasing.
“What struck me most was his restlessness,” Keighley mentioned. “Nothing was ever quite good enough. That relentless hunger for excellence drove him to believe he could always make a better game, a better company, be a better leader.”
In pre-recorded messages, friends reminiscent of Gearbox founder Randy Pitchford and Insomniac Games’ Ted Price marveled at Zampella’s acumen at constantly main profitable groups. Respawn veterans spoke of the belief Zampella confirmed them to construct their video games.
“You knew he was going to be the one who was championing for this to be the best game it could be,” Respawn basic supervisor Daniel Suarez mentioned in a pre-recorded assertion. Zampella would combat for the group to be given area to do their greatest work, he mentioned: “People loved him for that.”
“He was the best servant-leader I ever knew,” mentioned Stig Asmussen who directed two acclaimed Star Wars video games at Respawn earlier than leaving to type a brand new studio Giant Skull.
On stage in Vegas, Microsoft gaming chief Phil Spencer recalled attending to know Zampella over a decade in the past initially as pleasant rivals, bantering over whose video games would flip heads at E3. “He was always able to work with the team, to set the bar even higher, and inspire such great work,” Spencer mentioned.
“He was direct, impatient with nonsense and fiercely loyal to the people doing the work,” Keighley mentioned. “As he liked to say, he was always a few days away from quitting every job he ever had. And somehow that’s what made him invaluable. He could be inside the system without becoming it. That independence led him to always put the player first, to push even the biggest organizations to take risks.’“
In recorded marks delivered in Japanese, game developer Hideo Kojima marveled over the impact of Call of Duty and Medal of Honor. He said Zampella had offered him valuable advice when Kojima, in a spot similar to Zampella, split from his long-time employer—in his case Konami—to form a new studio.
“He gave me a lot of support and advice,” Kojima mentioned. “He showed me his studio, and I incorporated some of the good aspects into our own studio.” (Kojima additionally shared that he’d had preliminary talks with Zampella previous to his departure from Konami about making a Metal Gear first-person shooter, however the undertaking by no means got here to be).
“Vince was the real deal,” longtime Bethesda video games designer and chief Todd Howard mentioned on stage at DICE, describing their 20 yr friendship.
“I would always seek his advice with every game that I did, or how to maneuver on all that is going on in the industry.”
Howard and Zampella have been each on the board of administrators for DICE’s annual awards. The occasion honors trade one or two figures every year as gaming pioneers. In the final assembly they shared, Howard nominated Zampella for a lifetime achievement award.
“But of course he said no,” Howard mentioned. “It was never about him. It was always, always about the team.
“But I felt he deserved this, not just the games, but his leadership, his relationships, his ability to spot and nurture talent, most of all for defining the industry we have today and the one of tomorrow.”
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