‘We misplaced issues similar to physics in video games:’ The dev behind my most anticipated RPG thinks gamers are craving extra interactive video games, not simply ‘transferring round in a static 3D setting’

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Csaba “ForestWare” Székely’s Sword Hero is likely one of the most enjoyable upcoming video games: An formidable, open-ended RPG with complicated NPC behaviors, physics interactions, and emergent gameplay⁠—the Hungarian developer affectionately referred to it as a “eurojank” recreation, a label utilized to formidable, however typically flawed makes an attempt by European builders to copy or advance ’90s PC design sensibilities.

Despite its barely derogatory connotation, I’ve had this rising feeling that eurojank⁠ has gained. Larian, CD Projekt, IO Interactive, and GSC Game World are only a few outfits that have been second-tier studios placing out cult classics within the 2000s, and now they’re on high of the business whereas many titans of the PS2 and Xbox 360 generations are struggling.

Sword Hero Gameplay Trailer | Play Demo Now | A deeply reactive Open World RPG, impressed by classics – YouTube
Sword Hero Gameplay Trailer | Play Demo Now | A deeply reactive Open World RPG, inspired by classics - YouTube


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