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Not each monster is a chore to take down. Some can put a thrill in nearly any encounter. Consider these examples.
There are some monsters that may gradual the sport right down to a crawl. Or that may take away your potential to do something to them by stunlocking you. Or that may even devour your earlier magic objects proper out of your fingers. But some monsters do the alternative. Whether due to mechanics, or drama, or what have you ever, they’re really enjoyable to struggle. Monsters like…
Vampire

Hear me out. Vampires are wonderful enemies as a result of when you possibly can take one on, it proves that you simply’ve come a good distance as an adventurer. They additionally make for very dramatic villains. After all, there’s a purpose that Curse of Strahd is the most well-liked trendy D&D module. It rests on the character of its villain – sure, and a giant a part of what makes him attention-grabbing is his place as a predator of the evening.
What makes Vampires enjoyable to run is that they play by logic that the majority gamers can anticipate. Vampire lore is form of ingrained within the tradition, so gamers who know “hey expose that vampire to sunlight or running water” or no matter get to really feel good. And Vampires hold coming again – until you kill them for good on objective. It’s like having a vampiric villain offers the DM permission to be melodramatically evil. And that makes for a enjoyable monster to struggle.
Ogre

On the opposite finish of the spectrum are ogres. They are additionally enjoyable to struggle, however it’s as a result of they’re quite simple to know. They’re massive. They hit exhausting. And most significantly, they’re fairly straightforward to hit. It’s a part of their design that ogres have lots of hit factors however their AC is fairly low. Which signifies that most of your assaults are going to hit – and, as a participant, that simply feels good. Hard to argue with “hit big monster feel good for slaying it.”
Sahuagin

This one is likely to be a little bit of a stretch for some people. But among the most enjoyable I’ve ever had as a participant was combating aquatic creatures. I just like the problem of it. I like the way in which they make you assume in three dimensions (when you struggle them underwater). And I like the truth that they’ll command sharks and which means they typically include mounts which can be enjoyable to struggle.
These underwater raiders are nearly at all times unambiguously evil and unambiguously enjoyable to struggle. Especially since even when the problem score is pretty easy, the added problem of “and now we have to have water breathing” makes it attention-grabbing (however not annoying).
Gnoll

Gnolls are a tremendous menace for any DM and group of adventurers. If you’ve fought them in Baldur’s Gate 3, you realize why – they really feel like a tricky foe even when their AC and hit level totals go away them inside attain of normal people. Beating a horde of gnolls looks like an achievement as a result of they’ve so many stat blocks with supporting skills. Fighting them turns into a puzzle of “okay we gotta kill the guy that’s making them move and bite” whereas additionally coping with their minions.
Beholder

Beholders are at all times a boon. The factor that makes them enjoyable to struggle is that they’re completely ridiculous. The lore about them, their personalities – all of it’s a form of egotistical chaos incarnate. The actual form of bigger than life vitality that makes D&D really feel such as you’re in excessive fantasy instances.
Especially if in case you have a DM that rolls randomly to see what sort of eye rays they’ll convey to bear. Then it turns into a recreation of “keep out of the antimagic zone” (or keep in it to keep away from eye rays) whereas additionally whittling down the large floating eyeball of demise.
Happy Adventuring!
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