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Hi so I’m hoping this thread makes it to the devs however I don’t know if it would. Here are the blaring issues with this season, and sure the bottom sport.
You guys had sanctification and changed it with absolutely the worst mechanics I’ve ever seen in an ARPG. Essentially you nearly gave us a technique to actually make our builds our personal and theorycraft some bizarre stuff that when it labored was actually satisfying. But not making it a core mechanic of the sport or constructing on it and making it higher? That was a significant main loss. Imagine, you would have injected extra enjoyable into your sport, gave gamers that beautiful dopamine rush after they rolled one thing spectacular however now we’re basically again to the boring base gear that may’t actually be modified sufficient to make it distinctive.
Before I even get into bloodied objects I want to speak about pacing. I get that you just didn’t need builds to blow up so that you MAJORLY nerfed folks’s potential to get obductite, however why? Why can’t you let folks have enjoyable? It’s solely unfair if one other individual has extra means than the opposite of getting obductite, however final season, basically if all of us performed the identical quantity and did the identical actions all of us had an opportunity of getting sufficient obductite, neathiron, scattered prisms, and so forth… So basically you stated, sorry gamers! We don’t need you progressing too quick or having enjoyable. We need you to slog by the sport, getting a pittance of obductite at a time and different necessary supplies so that you keep caught for a very long time and might by no means improve or tinker along with your gear. That’s simply plain silly.
Literally there are gamers like me, a number of them, that need to climb the leaderboard and wish the supplies. But they’re dropping so slowly that I simply gave up. Last season I had TWO characters on the leaderboard high 50. At instances I landed within the high 10. It was nice. The sport revered my time, gave me enjoyable instruments to progress as a substitute of silly gimmick mechanics to fill the void.
Things that labored very well final season: Sanctification. It ought to have been made a core sport mechanic and constructed upon quite than taking away something in any respect.
World boss drops are DISMAL now. I’d quite get 100 nightmare sigils I needed to run forwards and backwards to my chest to retailer than getting like 1 or 2 if I’m fortunate.
End sport materials drops. Getting 700 obd or much less at a time after farming hours and hours for a horadric dungeon? It’s so plain silly. And the treasure dungeons… they have been enjoyable. I obtained LOTS of them final season. Nothing wanted nerfing there however after all… they nerfed it. I observed on the finish of final season the treasure goblins dropping means much less supplies, particularly obductite.
We LOVED working trials of ascendance. But the tribute drops for that went bye bye too. I obtained like 1 after many hours of taking part in.
Seriously, folks keep loyal to Diablo IV as a result of it’s a enjoyable sandbox to push your builds to the brink and over. We like our “YESSS!” moments. Lots of them. Its what made the sport enjoyable and addicting within the first place. Even within the underneath metropolis… when obols would drop after clearing a kind of pylons. It was superior! Fun little dopamine hit we may work into our loop. But that’s gone now too.
Azmodans invasion was enjoyable too. Getting keys to open these chests and having them explode stuff onto you whereas your struggling to seize all of it? Those have been enjoyable moments that gave the sport longevity. Usually I’ll play an arpg, get bored midway by and play one thing else (if it’s methods are dangerous) and that’s precisely what this season is. You can’t give gamers enjoyable stuff after which all of a sudden change it with truly poop. It won’t ever really feel good, for anybody who’s sober. It seems like a compelled weight-reduction plan. Bland. Unnecessary. Like I’m being punished.
I will be very particular and title tons of different issues this season is missing and may not probably ever get again, however I’m unsure I’m being listened too… I’m not trashing the sport altogether. I personally hate p.o.e. it’s pretentious and a waste of time and probably not a very good Diablo like in any respect. Diablo IV nonetheless does it the very best, sure. But that’s a low bar when every thing else within the style is simply dangerous.
Blizz must up the anty… they nearly had it final season. And once more, it’s exhausting being a hopeful fan… I’ve been taking part in Diablo since I used to be 8 years outdated… I’m 37 now. I do know these video games just like the again of my thumb. And one factor I observed probably the most from Blizzard…. They go midway with one thing, after which take two steps again. Always. Or they ship us one thing bland whereas getting us excited for it with genius advertising and marketing.
So what are y’all guys pondering, blizz? That’s all I need to know… and till the enlargement drops… I’ll be breaking builds elsewhere I suppose… oh yeah, the butcher is clunky and never enjoyable… and the slaughterhouse keys are completely ineffective. The rewards stink. That’s what they changed our enjoyable with. Just take into consideration that for a second. Ok bye.
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