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If there was one title extensively tipped as a Game of the Year contender, Crimson Desert was close to the highest of that record. Pearl Abyss’ bold open-world RPG constructed huge hype within the lead-up to launch, and it’s straightforward to see why. Every trailer appeared to introduce one other standout characteristic—rideable dragons, jetpacks, floating sky islands—all wrapped in an unlimited, visually putting world.
Even when you’re in-game, that sense of discovery stays. But after greater than 70 hours in Pywel, I can’t assist however really feel barely disenchanted.
Crimson Desert is a recreation overflowing with concepts, however lots of them really feel pointless or underdeveloped. Systems pile on high of each other with out a clear goal, and that lack of cohesion usually undermines the expertise, particularly when core components like fight and controls can really feel awkward at finest.
A World Worth Saving, But A Story That Isn’t
For a recreation of this scale, the premise is surprisingly easy. You play as Kliff, a member of the Greymanes, whose faction is torn aside by a rival group referred to as the Black Bears. Left for lifeless, Kliff awakens within the Abyss—a collection of mysterious floating islands—and is drawn into a bigger menace dealing with the continent of Pywel.
Along the best way, he positive factors supernatural skills by Spirit powers, letting him glide by the air or manipulate objects in methods harking back to Tears of the Kingdom’s Ultrahand capability. With a second probability at life, Kliff units out to rebuild the Greymanes and restore order.
Unfortunately, that journey unfolds by a largely forgettable narrative.
Kliff himself is a little bit of a problem. He’s not offensively written, however he hardly ever does something memorable. Blank slate protagonists can work in player-driven tales, however Crimson Desert tells a reasonably mounted narrative, leaving Kliff feeling extra like a passive observer than a compelling lead. He’s simply your generic ‘good guy,’ which makes the crime and bounty system one other complicated inclusion, given his apparent morality.





The supporting forged doesn’t do a lot to raise issues both. Much of the story revolves round reconnecting with misplaced members of the Greymanes, but the sport provides you little cause to care about them. Characters like Yann, the group’s loudmouthed fighter, rapidly turn into grating—not as a result of they’re deliberately abrasive, however as a result of they lack depth.
That extends to its quest design. Many targets boil right down to acquainted menial duties: Follow an NPC, retrieve an merchandise, defeat a gaggle of enemies. There’s selection on paper, with eavesdropping segments, dialogue selections, and different mechanics, however they usually really feel clunky and unintuitive, as if they had been included for the sake of variety slightly than significant engagement.
Side quests fare little higher. While I’ve solely scratched the floor of such an expansive title, even in 70 hours of gameplay, what I skilled was underwhelming, particularly given how a lot they should compensate for the weak marketing campaign.
In the tip, I usually discovered myself pushing by the story merely to achieve new areas, as a result of the world itself is well Crimson Desert’s best power.
Brave New World
From the open plains of Hernand to the forests of Pailune, the bustling metropolis of Demeniss, and the cruel Crimson Desert itself, Pywel is filled with selection.
More importantly, it feels plausible.
The world is thoughtfully constructed, with pure transitions between environments and an enormous, various roster of wildlife inhabiting practically each nook. It doesn’t simply look spectacular; it feels grounded, and it could be one of the vital jaw-droppingly immersive open worlds I’ve ever performed.
On PC with Ultra settings, efficiency was largely steady, apart from a single crash and some minor stutters, nevertheless it was price it for the visuals. Simply put, Crimson Desert is beautiful. The draw distance is outstanding, permitting you to identify landmarks from huge distances, reinforcing the sense of scale. Despite its dimension, the map hardly ever feels bloated, and travelling between areas feels pure.
Lighting is one other standout. Lanterns forged heat glows throughout darkish paths, candles illuminate interiors with delicate element, and cities really feel alive due to dense NPC populations. While many NPCs exist extra for environment than complicated behaviour, they efficiently deliver the world of Pywel to life.





Exploration is the place Crimson Desert really shines, although. The map avoids overwhelming you with icons, as an alternative highlighting solely key areas and leaving the remaining to be found organically. Perhaps most significantly, although, these discoveries persistently really feel rewarding. Environmental puzzles are frequent, and finishing them yields significant rewards, from Abyss Shards that improve your ability tree to distinctive gear with helpful stat bonuses.
Crimson Desert hardly ever holds your hand, both. While tutorials introduce mechanics, the finer particulars are left so that you can determine. At instances, this results in satisfying moments of experimentation and discovery.
However, that design selection will also be a reason behind frustration. Important data is commonly buried in menus, making it troublesome to revisit mechanics when wanted. There’s a tremendous line between encouraging discovery and overwhelming gamers, and Crimson Desert often crosses it.
So Many Moves & Not Enough Buttons
That similar sense of extra carries over into the sport’s mechanics.
Despite taking part in on PC, Crimson Desert clearly encourages controller use, so I opted for a PlayStation DualSense. As you unlock extra skills, although, the management scheme turns into more and more cluttered.
Multiple actions are mapped to the identical inputs, usually resulting in confusion. Nature’s Grasp, for instance, makes use of Triangle and Circle to raise objects, however those self same inputs can set off a deal with. Square is much more overloaded, dealing with leaping, double leaping, gliding, merchandise interplay, and extra!
As a outcome, the sport incessantly misreads your intent. In a title so closely centered on fight and traversal, that lack of precision is a significant concern.
It’s notably irritating as a result of the fight system reveals actual promise. When every thing clicks, it feels unbelievable. Large encounters mean you can chain collectively a variety of skills, creating fluid, dynamic sequences. The animations are glorious, and the sheer number of strikes makes fight really feel trendy and expressive.
But these highs are sometimes undermined.



Ranged enemies can continually chip away at your well being, and your personal ranged assaults, no less than the fundamental ones, really feel extremely underpowered. You’ll be compelled to depend on consumable meals objects for therapeutic; whereas useful, this technique usually turns into tedious, with a lot of my forex going towards sustaining a gradual provide. Running out leaves you dangerously weak, and crafting meals can really feel like a chore when all I wish to do is be within the motion.
Boss fights are a combined bag. On one hand, they’re visually spectacular and mechanically different—you’ll face every thing from large apes in cathedrals to mining fits and closely armed enemies. Learning patterns and figuring out openings might be satisfying, and distinctive mechanics like wrestling strikes add bundles of aptitude.
On the opposite hand, many encounters really feel frustratingly unfair. Unlike video games like Dark Souls, the place problem feels tied to participant ability, Crimson Desert’s problem can really feel inconsistent. Some assaults are extraordinarily troublesome to keep away from, and even profitable dodges can lead to unavoidable injury.
This is particularly obvious in later fights, similar to a lightning-powered boss able to stunlocking you earlier than delivering near-instant kills. Combined with dodging and parrying that feels extremely unreliable, these moments can rapidly turn into discouraging. The absence of problem choices solely amplifies the difficulty, making it tougher for gamers to tailor the expertise to their preferences.
To be clear, this isn’t about problem itself. Challenging video games might be extremely rewarding, however Crimson Desert’s fight usually lacks the steadiness wanted to make that problem really feel honest. When it really works, you’re feeling unstoppable—however too usually, it suggestions into frustration.
Crimson Desert Verdict
Crimson Desert is a recreation of extremes.
At its finest, it presents a wide ranging world crammed with significant exploration, spectacular scale, and moments of genuinely thrilling fight. Pywel is likely one of the most plausible open worlds in current reminiscence, and easily present inside it may be a pleasure.
But that brilliance is weighed down by an overabundance of unfocused programs, a weak narrative, and fight that struggles to take care of consistency. Too usually, the sport prioritises scale over cohesion, leading to an expertise that feels cluttered slightly than refined.
Even so, I’ll probably preserve taking part in—not for the story or the programs, however for the world itself. And in the long run, that claims every thing about each what Crimson Desert will get proper and the place it falls quick.
What do you make of Insider Gaming’s Crimson Desert evaluate? Share your ideas within the official Insider Gaming Discord Server.
For extra Insider Gaming opinions, take a look at the next:
Crimson Desert

7
Crimson Desert
Very Good
Crimson Desert is a recreation of extremes. At its finest, it presents a wide ranging world crammed with significant exploration, spectacular scale, and genuinely thrilling battles. However, that brilliance is often weighed down by an overabundance of unfocused programs, a weak narrative, and fight that struggles to take care of consistency.
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