Anime geeks in Milan have developed a ‘daring, bizarre’ new racing recreation

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Gaming

We chat to Milestone’s Michele Caletti on ‘Screamer’, an arcade racing recreation with a manifesto…

Published: 23 Mar 2026

You’re most likely extra accustomed to exacting two-wheeled racing sims from Italian studio Milestone than anime-infused, futuristic arcade automobile races. It’s been on the helm of the MotoGP collection since 2013, however its earliest launch as Graffiti Games in 1995 was a rip-roaring racer named, er, Screamer.

This 2026 religious sequel does share some DNA with that debut. The exaggerated drifts and pure arcade thrills are a relentless, however what’s actually putting about Screamer 2026 is all of the methods it’s completely different. Not simply to the unique recreation, however to another racer.

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“One way to go could have been to make it in a nostalgic, lo-fi way,” says growth & artistic director Michele Caletti. “But that would be a very limited scope, only for those who remember Screamer [1995].

“ We wanted to make a game that stands out, that feels and looks memorable and with a strong identity in a world where racing games look too much like a copy of each other. [There are] too few ideas being thrown into new titles.”

This is just not an issue Screamer has. While the remainder of the style squabbles about who can construct probably the most correct Nordschleife, right here’s a recreation that’s narrative-led, melds dystopian storytelling with character-led gameplay, and makes you drift your automobile with twin-stick controls.

“We started with very bold premises,” says Caletti. “But years on, I think we delivered on those premises.”

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The growth group are all anime geeks, he tells us. Having grown up with that visible palette, they realised it nearly by no means seems in racing video games. Channeling that creative inspiration into Screamer allowed the group to “pour some very specific taste into the game”. It additionally gave them a manner right into a story.

There are too few concepts being thrown into new titles

What’s uncommon about this recreation isn’t that it has a narrative – see F1’s Braking Point, TOCA: Race Driver’s cleaning soap opera, JDM’s comedian panels – however that the story and gameplay are so intertwined. Team races get you fascinated with technique, and about every racer’s strengths, of their head and their equipment. Most noticeable is the best way its characters are written, in an idiosyncratic fashion that appears like a declaration of struggle in opposition to cliches.

“It’s always the same tropes,” says Caletti. “A youngster with an older master… Someone who’s had a bad crash and wants this youngster to fulfil his broken dreams. Or some illegal street racing underdogs.”

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Screamer’s racers purposefully don’t appear to be racers, Caletti tells us. They’re drawn from a wider spectrum of archetypes than you’d ordinarily discover in a recreation – notably an arcade racing recreation – and every function sharply drawn motivations and connections with each other. That offers the group race occasions a further fascinating wrinkle.

It most likely helps Milestone to take such a assured method to this recreation that its final four-wheeled arcade racer collection, Hot Wheels: Unleashed, was such a success. “Without Hot Wheels, there could be no Screamer,” Caletti says.

“We learned you have to impress people in the first seconds or minutes…  but there’s an even bigger lesson from Hot Wheels. You have to create a driving system and put it under test. Hot Wheels is smooth, but obviously it was not born this way.” There’s nobody supply of reality in an arcade racing recreation, as a result of it’s not simulating actuality. So the developer has to create their very own actuality.

All of which may be very philosophical, however that speaks to the sort of thought and care that Caletti’s group have poured into Screamer. Whether it creates the sort of actuality gamers wish to inhabit long-term stays to be seen, however what’s instantly clear is that this recreation received’t go down as simply one other arcade racer. In an period once we concern the AI-sloppification of each artistic expression, it’s simply what we want: one thing idiosyncratic, daring, autered, and a bit bizarre.

Screamer is out on 26 March for PC, Xbox Series X/S, and PlayStation 5.


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