Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’ — 30-year-old Nintendo retro console coaxed into draw distances matching the size of Skyrim

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A developer has demonstrated an open-world engine in a Nintendo 64 sport, which affords a “seamless, massive world with zero loading screens” on unique {hardware}. In essence, James Lambert and a handful of different contributors behind Junkrunner 64 have coaxed the 30-year-old N64 into delivering draw distances matching the size of Skyrim. The video under explains how this feat was achieved.

How I Built an Open-World Engine for the N64 – YouTube
How I Built an Open-World Engine for the N64 - YouTube


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This web page was created programmatically, to learn the article in its unique location you possibly can go to the hyperlink bellow:
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