Gaming Realms targets additional enlargement after document income and revenue

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Gaming Realms targets further expansion after record revenue and profit
Gaming Realms targets additional enlargement after document income and revenue Proactive makes use of pictures sourced from Shutterstock

Gaming Realms PLC (LSE:GMR, OTCQX:PSDMF, FRA:RNE1), the developer and licensor of cellular gaming content material, has mentioned it’s well-positioned for continued development after delivering a document yr in 2025, with early buying and selling in 2026 operating 8% forward of the identical interval final yr.

Core content material licensing income within the first two months of 2026 was 10% forward on a continuing forex foundation, buoyed by enlargement into new regulated markets together with Peru, Nigeria, Ghana and Kenya, and the granting of a conditional iGaming companies supplier licence in Alberta, Canada.

The board has additionally prolonged its share buyback programme by an additional £5 million after finishing the remaining £3.2 million of its present £6 million programme.

The optimistic begin to 2026 follows a document set of annual outcomes for the yr ended 31 December, during which income rose 10% to £31.4 million and underlying earnings (EBITDA) climbed 15% to £15.0 million, lifting the adjusted EBITDA margin to 48% from 46% a yr earlier.

Profit earlier than tax elevated 5% to £8.8 million, whereas year-end money grew to £17.8 million from £13.5 million, with the group remaining debt-free.

The outcomes had been pushed by a 13% improve in licensing income to £27.6 million, with North America accounting for 63% of complete content material licensing income.

The group added 40 new operator companions throughout 2025, together with Hard Rock in Michigan, BetMGM and Bet365 in Brazil, and Hollywoodbets in South Africa, whereas launching content material in Delaware, its sixth US state.

Unique gamers within the content material licensing enterprise grew 22% over the yr.

Gaming Realms additionally expanded its proprietary Slingo portfolio with 12 new video games and established Lucky Lunar Studio, a second inner improvement studio targeted on conventional slot video games, which launched its first two titles in early 2026.

Chief government Mark Segal mentioned the outcomes mirrored the energy of the group’s licensing-led technique and the continued world recognition of its Slingo portfolio.


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