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If you engage with Call of Duty: Black Ops 6 or Warzone, or perhaps if you casually follow the game, you’ve likely noticed a lot of discourse regarding the entirely inadequate anti-cheat system. Since the introduction of ranked play in both, it has transformed into a relentless wellspring of anger and annoyance for gamers because these modes are particularly inundated with cheaters.
I’ve never been a significant Warzone enthusiast, but I take pleasure in watching content creators play. Some may allege that players are just being sour because they were eliminated, but in many instances, that couldn’t be further from the truth. It’s becoming painfully evident when players are cheating, and it’s rendering the game entirely unbearable.
How severe is it? I compelled myself to embark on the ranked journey in Warzone, and I can wholeheartedly concur. Even in the lower tiers, cheating is rampant. It’s also apparent in non-ranked lobbies on Resurgence, as before cheaters can even participate in ranked, they have to exploit their way to satisfy the entry criteria.
What exactly do these cheaters do?
The most frequent tactics you’ll encounter in a cheater’s inventory include aimbots and wall hacks. If you’re interested in witnessing them in operation, the video above has been produced by one of the providers of these cheats, so take a look.
Now do you comprehend why it ranks among the most frustrating experiences in gaming currently? How can such elements be permitted in a game that is meant to have an anti-cheat system?!
With wall hacks, a cheater can perceive the position of every player on the map even when they are out of view. This not only enables wall banging but also pre-firing, especially on Warzone. How can you successfully compete against a player who’s already shooting at you as you emerge from cover?
Aimbot is exactly as it sounds. In conjunction with wall hacks, a cheater can lock their aim onto you without you even being visible, but when you are visible, you’ll be hit with immaculate aim, most often landing headshots.
Moreover, these sinister individuals (I refuse to label them as players) exploit areas where they can position themselves beneath the map, capable of firing at players above while being entirely shielded from receiving damage themselves.
Oh, and the final straw? If these cheaters do get eliminated, many resort to crashing the lobby because they won’t lose their precious stolen SR if the game crashes.
It’s honestly appalling. And this is without even taking into account the number of players who are clearly utilizing a Cronus with their controller for outrageous aim assist.
My personal experience isn’t AS terrible, but it’s sufficient to make me reluctant to play anymore
Naturally, at the higher echelons on the ladder, the impact of cheaters is far more infuriating. The further up you ascend, the more SR you have to expend just to participate in a match, thereby the chances of coming out negative are elevated before you even commence.
For content creators, let’s not forget that engaging with Warzone is their source of income. They are playing the game daily to entertain their audience and earn a living. How would you feel at work if someone came in and intentionally sabotaged your day for no valid reason?
I’m in no way exaggerating my skills in this game. I’m mediocre, at best. I can manage in multiplayer, which, for the most part, has been enjoyable until now. I appreciate Black Ops 6. I consider it a decent game at its core, but similar to Warzone, the ineffective anti-cheat will persist in overshadowing it.
So, how has my ranked experience in Warzone been? Not enjoyable. It’s simpler to avoid losing SR in the lower tiers, but even on my path to, as of this moment, Silver III, I couldn’t count on both hands the instances where cheaters have ruined a decent game. It’s consistently the same mix of wall hacks and aimbots. You can review a kill-cam and witness clearly how someone has tracked you with precision, then hit you with exact headshots the moment you show up.
And even in these lower-tier lobbies where losing SR isn’t particularly common, I’ve experienced three lobbies crashing mid-game. The unmistakable signs of the game freezing and stuttering briefly before you’re kicked back to the lobby are obvious indicators.
What is Activision genuinely doing with Ricochet?
It raises the question of what Activision has truly been doing with Ricochet? It’s utterly unsuitable for its intended purpose, and yet apparently, funds have been allocated to develop and implement it. But it accomplishes nothing. It embodies the epitome of poor return on investment.
Of course, the anti-cheat team is not the same group responsible for cosmetic items. However, it’s reasonable for players to feel disgruntled that premium items are consistently rolled out at a concerning pace while a fundamental issue with the game remains unaddressed. The game is flawed, but hey, we have a Squid Game collaboration.
It’s even more absurd when there was a problem with pricing on the Hella Fresh bundle in the store, and that was resolved IMMEDIATELY. Meanwhile, players are pleading for bug fixes and for the anti-cheat to genuinely function, yet the issue is continually postponed.
Above all, it reflects inadequate customer service. Warzone may be free to play, but Black Ops 6 isn’t, and they both utilize the same anti-cheat. Gamers in both, but particularly right now, the former are suffering and are made to feel insignificant. The relentless promotion of premium bundles in a $70 game deserves a separate discussion, but combined with a dismal experience in competitive gameplay, it’s not making Call of Duty enjoyable for legitimate players.
Microsoft needs to intervene and begin making significant decisions. Call of Duty is one of the company’s largest gaming revenue generators since its acquisition, and the current state of the game is laughable.
The other approach they could consider is establishing different leaderboards, one for PC / crossplay and another exclusively for console. Remove PC from the equation, and suddenly, the experience would be dramatically different.
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