This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
https://www.abc.net.au/news/2025-07-27/millions-back-eu-petition-to-shape-future-of-video-game-industry/105534758
and if you wish to take away this text from our web site please contact us
Across the web in latest weeks, influencers, streamers and online game followers have been calling for legal guidelines to “stop killing games”.
It’s a part of a grassroots initiative that has been picked up around the globe, together with in Australia, and is now choosing up velocity because it makes an eleventh-hour push for signatures on a petition to the European Union.
This is what to know in regards to the Stop Killing Games motion, and why it is getting a lot consideration.
What’s the issue?
If you purchased a recreation to your Nintendo 64 again in 1999, you possibly can nonetheless mud it off, plug it into your console and boot it as much as this present day.
But the identical is not potential for a lot of launched in recent times.
That’s as a result of extra video games than ever require an web connection to play, often by way of on-line servers hosted by the developer.
But when these corporations resolve they now not need to maintain the servers working, they will shut them down and render the sport unplayable.
These video games are often bought for across the identical costs as titles that may be performed years down the road and are not marketed as having a life span.
Essentially, it is a difficulty of client rights.
The Stop Killing Games motion says the difficulty additionally has greater implications than simply the video video games business.
“The practice of a seller destroying a product someone has already paid for represents a radical assault on consumer rights and even the concept of ownership itself,” its organisers wrote in an FAQ on its official web site.
“If this practice does not stop, it may be codified into law and spread to other products of more importance over time, such as agricultural equipment, educational products, medical devices, etc.
“It is essential shoppers preserve a primary degree of rights in order to not be overrun by predatory practices.”
Where does Stop Killing Games are available?
Frustration around this practice of developers shutting down games has existed for years.
But when Ubisoft introduced plans to shutter its on-line racing recreation The Crew in 2024 and render the sport unplayable, the scenario reached a boiling level.
The Crew was an online-only racing recreation revealed by Ubisoft in 2014. (Reuters: Ina Fassbender)
Ross Scott, who runs the YouTube channel Accursed Farms, had been reporting news updates about developers destroying games for years, but believed The Crew was the clearest case of a consumer rights violation he’d seen in the space.
He told his audience at the time he intended to pursue legal proceedings against Ubisoft, with the intention of setting a legal precedent against the practice.
Out of that, the Stop Killing Games initiative was born.
Since April 2024, supporters of the initiative in a number of nations have pushed for laws to discourage the apply of destroying video games shoppers have already bought.
What is the initiative asking for?
Supporters are asking for laws that would require games to stay in a working state when developers end support.
“The irony is, most video video games already do that,” Mr Scott mentioned.
“We’re merely making an attempt to cease the ‘worst of the worst’ practices.“
Stop Killing Games says two of the ways this can be achieved is by:
- Releasing an update that allows the game to be played without access to a server
- Allowing owners of the game to host private servers
The initiative will not be calling for builders to be required to run servers for his or her video games without end.
“It’s unreasonable to anticipate a developer to help a recreation without end,” says Seán McLoughlin, who goes by jacksepticeye on-line, in a video posted to his YouTube channel.
“I do not suppose anybody would anticipate that. But if a developer needs to cease supporting a recreation … put stuff in place the place you’ll be able to hand it over to the shoppers, the place they will begin supporting it themselves, and put stuff out, and we will nonetheless benefit from the recreation.”
If Stop Killing Games is profitable, online game builders wouldn’t be allowed to promote video games to EU residents that they will later destroy. (Pexels: Deeana Arts)
So why are we speaking about it now?
The motion’s petition to the European Union has acquired an eleventh-hour groundswell of help, bringing the difficulty into mainstream discourse.
The petition, which closes on July 31, had 12 months to collect at least 1 million verified statements of support in order to bring the matter before the EU’s main executive body, the European Commission.
For most of that time, it appeared as though it would fall short.
But when outstanding online game influencers, together with PewDiePie, jacksepticeye, MoistCr1TiKaL, and Minecraft creator Notch supplied public statements of help, the petition noticed a large enhance.
In little over a fortnight, it shot from round 454,000 signatures to 1.3 million.
Why do supporters say the EU petition is a giant deal?
There are a few reasons.
For one, getting enough signatures would guarantee the issue goes before the European Commission, meaning there’s a better chance the EU will consider legislating against developers destroying games they have sold to customers.
Mr Scott is hopeful that if the EU, or even Australia, introduces new laws, they would be enough to tip the scales worldwide.
“The prices of implementing ‘finish of life’ plans are trivial when in comparison with the potential income from promoting in these markets,” he mentioned.
“At that time, I believe it is going to grow to be customary apply within the business, as a result of that’s what will grow to be probably the most worthwhile.”
This flow-on effect has been seen before.
In 2022, the European Union ruled all smartphones sold within the bloc must be capable of being charged with a USB-C connection.
That meant Apple was forced to abandon its brand-specific Lightning cables to comply, and rather than manufacturing models just for Europe, the company implemented the change worldwide.
Similarly, in 2017, gaming firm Valve lost a case against Australia’s consumer watchdog, the Australian Competition and Consumer Commission (ACCC), within the federal courtroom for deceptive clients about their rights to refunds for defective video games.
Valve, which owns the gaming platform Steam and has more than 2 million Australian accounts, only offered refunds on a case-by-case basis. But the court upheld that, according to Australian Consumer Law, every business selling products in the country was required to provide refunds for faulty products.
Mr Scott attributes the case for prompting Valve to supply refunds on purchases with lower than 2 hours of playtime for as much as 14 days.
The European Commission will consider Stop Killing Games’s case if its petition receives enough support from EU residents. (Reuters: Yves Herman)
Stop Killing Games has already acquired some optimistic commentary from the EU, with Vice-President Nicolae Ștefănuță voicing his full support and signing the petition.
Emphasis has also been placed on Stop Killing Games’s European Union petition because it marks one of the last avenues the initiative can pursue to see governments take up the matter.
Past actions in nations akin to Canada, the US and Brazil have up to now turned up useless ends.
How have builders responded?
In response to a class action lawsuit over the shutdown of The Crew, Ubisoft lawyer Steven A Marenberg argued the game’s packaging made clear the game required an internet connection to be played, and that Ubisoft retained the right to revoke access at its own discretion.
Having been able to play the game for years, he argued players “can’t complain now that they have been deceived just because Ubisoft didn’t then create an offline model of the discontinued recreation”, he wrote in a filing obtained by Polygon.
Ubisoft argues it’s clear that copies of The Crew have been bought as limited-access licenses. (Reuters: Sarah Meyssonnier)
Video Games Europe, a trade association representing the continent’s video game industry, has been critical of the Stop Killing Games initiative.
In a statement launched in early July, it mentioned non-public servers weren’t a sensible choice for a lot of online-only video games.
“We perceive that it may be disappointing for gamers however, when it does occur, the business ensures that gamers are given truthful discover of the potential adjustments in compliance with native client safety legal guidelines,” the assertion reads.
“Private servers are usually not at all times a viable various choice for gamers because the protections we put in place to safe gamers’ information, take away unlawful content material, and fight unsafe neighborhood content material wouldn’t exist and would depart rights holders liable.
“In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.”
An extended position statement argued such legal guidelines as Stop Killing Games is pursuing would erode mental property rights of builders and lift the prices of creating such video games, making a “chilling effect on game design”.
It added that forcing builders to permit privately run servers would threat reputational hurt and expose gamers to safety dangers and “illegal or harmful content or conduct” within the absence of moderation.
Mr Scott rejected the suggestion that requiring builders to have end-of-life plans in place can be too pricey.
“While it’s not practical for all existing games, which we acknowledge, the costs to implement ‘end of life’ plans for games in the future can be utterly minimal,” he mentioned, including that almost all video games already allowed for continued play after help ended.
He famous that the EU was an “enormous market” with a inhabitants of greater than 450 million, that means the potential income from promoting video games there would outweigh the prices of implementing such plans.
Other studios, together with Warhammer 40,000 developer Owlcat Studios, have expressed help for the petition.
Has Stop Killing Games taken motion in Australia?
Yes.
Stop Killing Games petitioned the federal government final 12 months, gathering greater than 10,000 signatures.
Former MP Stephen Jones, who was the assistant treasurer and monetary companies minister on the time, responded with a letter outlining present client regulation however didn’t decide to pursuing laws.
The ACCC mentioned builders must be clear to shoppers about whether or not they have been buying a recreation as a product, or only a licence to play it.
A spokesperson for the fee mentioned “there is no requirement under the ACL that game developers need to continue to provide access to a game, or support the operation of a game, for any defined period of time”.
“If consumers are impacted by a game developer changing the nature of the product or service they have purchased and believe they have been misled, they should contact the business in first instance to try to resolve the issue.
“They must also report the matter to the ACCC and their native state or territory client affairs or truthful buying and selling company.”
This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
https://www.abc.net.au/news/2025-07-27/millions-back-eu-petition-to-shape-future-of-video-game-industry/105534758
and if you wish to take away this text from our web site please contact us
