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It is my birthday this week. And whereas that will not sound like a worthy topic for Pushing Buttons, bear with me.
I’m now 54 – and so formally in my mid-50s – and I nonetheless write about video video games for a residing. I play video video games each day; I work in a house workplace the place I’m surrounded by video video games. When I’m not taking part in them, I’m most likely excited about them. But at instances like this, I feel: perhaps ought to I cease sometime? Is there an higher restrict on how lengthy somebody can do video games journalism? Certainly I solely know of a handful of individuals my age who’re nonetheless writing about video games on a full-time foundation. Some of my associates outdoors the trade nonetheless play video games, however often just one or two a yr – EA Sports FC, perhaps, the most recent blockbusting narrative journey, Nintendo with the youngsters. If you’re not cautious, life has a manner of shepherding you away out of your pursuits.
I now discover it tough to maintain up with some areas of the trade. The world of esports feels completely alien – the multitude of leagues and competitions, the rising superstars, the controversies. Following all of it is a full-time job, one that’s extra suited to a sports activities author. I’m additionally manner behind on influencers and content material creators – I don’t watch Kai Cenat, LazarBeam or QuarterJade, although I’ve a imprecise sense of who they’re and the way vital they’ve grow to be as arbiters of style. When I’m going on press journeys to see new video games, I’m sufficiently old to be a mother or father to many of the younger writers and creators I meet.
The factor is, I’m nonetheless obsessive about how video games work and the way they’re made. I belong to a technology that assumed video games would all the time be for teenagers, however they’re patently not now. From the nostalgic journey Lost Records: Bloom and Rage, which offers with middle-aged remorse to the God of War sequence with its examine of parenthood and legacy (and a part of the “dadification of games” development, which began when a sure technology of builders began to have children), video video games now inform tales that span an entire lifetime. So we want journalists of all ages to put in writing about them. Consider movie journalism. Roger Ebert wrote about movie for the Chicago Sun-Times till his dying in 2013; the Observer’s late, nice movie critic Philip French formally retired at 80 however saved writing about cinema till he died two years later. They by no means cease watching and having fun with films, so why ought to they’ve stopped writing about them?
I now have an extended historical past in video games taking part in than an enormous majority of the youthful writers I learn, fee and admire. I performed Pac-Man when it first arrived; I owned a Commodore 64 and a Mega Drive; I reviewed a sport on the Virtual Boy, for god’s sake. At the chance of this turning into a self-indulgent tackle Roy Batty’s closing speech, I’ve seen stuff you folks would consider, however maybe didn’t truly witness. If historical past has taught us something, it’s that first-hand expertise is significant in understanding sociocultural affect. And whereas, immediately, anybody can load up Space Invaders on an emulator, the expertise of seeing that sport in 1978, in its context of disco, the early dwelling computing revolution and Star Wars mania, has a type of emotional patina that’s exhausting to conjure in 2025.
I usually say how vitally vital it’s to maintain taking part in – whether or not you’re taking part in video video games, chess, soccer or historic battle re-enactments. It’s additionally vital to maintain asking questions in regards to the world and the issues we take pleasure in. And whenever you’ve been doing that lengthy sufficient, you get to know the way the tales usually finish. Currently, we’re anxious about censorship in video games, due to the machinations of cost processing corporations. But I’ve been right here earlier than – I’ve been by means of Mary Whitehouse and Jack Thompson and a 100 tabloid ethical panics. It’s reassuring to know that this too shall move.
You are all the time an energetic a part of what you take pleasure in – the books you learn, the groups you help, the gigs you go to. Life is a community of experiences between which we get to attract our personal connections and conclusions, and create our personal maps of the huge, dizzying cultural panorama we reside in. This is as true on the age of 95 because it was at 16, or in my case, at age 54.
In brief, you’re caught with me. The sport, I hope, is way from over.
What to play
As I’m in a nostalgic temper, I wish to suggest the retro assortment Gradius Origins from Konami and developer M2, the undisputed knowledgeable in updating traditional titles to trendy machines. Origins gathers all six instalments within the revered arcade shoot-’em-up sequence, together with Gradius 1-3 and the spin-off Salamander titles, together with Japanese, North American and sometimes prototype variations, and it provides a formidable new addition, Salamander 3.
These are superlative side-scrollers with cool spacecraft, glorious weapon power-up methods and surreal biomechanical landscapes and managers. Enemy assault patterns are intense but superbly choreographed, the motion exact and unforgiving (though you do get to save lots of your progress this time spherical, not like the originals). Alongside the video games, there are tantalising digital galleries together with arcade flyers, idea artwork and guides to all of the enemy ships. It’s an exquisite blast down reminiscence lane.
Available on: PC, PS5, Switch, Xbox
Estimated playtime: 20 hours-plus
What to learn
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I loved this article by Maddy Myers about Death Stranding 2’s fourth-wall shattering moments. I’ve put 100 hours into Hideo Kojima’s bizarre masterpiece, and his nods to the artificiality of the world have been refreshing reminders in regards to the hyperreal nature of recent video games and the position gamers have in finishing the phantasm.
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Variety has a wide-ranging interview with Electronic Arts Entertainment’s president, Laur Miele. It appears there are plans for an Apex Legends film, to go alongside the writer’s Sims movie that’s within the works. Personally, I’d relatively see a Mirror’s Edge or Titanfall film, and even higher a brand new Mirror’s Edge or Titanfall sport.
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Over the weekend, the online game retail web site GOG supplied 13 mature-rated video games without cost, together with Postal 2 and House Party – and one-million gamers took them up on the provide. Its intention was to raise awareness of censorship in gaming, after the controversy concerning cost processing phrases and NSFW titles. Eurogamer has more.
after publication promotion
What to click on
Question Block
Here’s one from Kohigh Mathy on Bluesky:
“Why do some genres, like music, real-time tactics and point and click adventures, seem to vanish for years, only to resurface? Is it market fatigue, tech shifts, or something else?”
There are a lot of causes, I feel. In the same option to how sure film genres frequently disappear and return, partly it’s do with generational cycles of affect. A sport developer who cherished a style as a baby might, as an grownup, search to re-create it – a part of the rationale we’re seeing so many low-poly survival horror video games now could be that the creators grew up taking part in Resident Evil on the unique PlayStation.
There’s additionally a cultural, even sociopolitical aspect – builders are impressed by the world round them and it may very well be that some up to date occasions or themes are finest realised by particular sport genres. So we might even see a sudden enhance in navy real-time technique video games during times of worldwide instability and battle. I feel there are technical influences, too. When a brand new console or graphics card is launched, there’s a rush to supply traditional genres on that platform, as a result of veteran gamers who fondly recall these sport sorts prefer to see them reinvented.
Then there’s the interaction between nostalgia and innovation within the rediscovery of previous genres. In a market the place everyone seems to be making Souls-likes, hero shooters and deck-building video games, there’s worth in producing a brand new tackle, say, a Nineties-style interactive film sport, or a graphic journey, or a button-bashing multi-sports sim – this fashion, you’re producing one thing a little bit totally different whereas nonetheless reminiscent of much-loved archetypes. It’s a win-win state of affairs.
If you’ve acquired a query for Question Block – or the rest to say in regards to the publication – electronic mail us on [email protected].
This web page was created programmatically, to learn the article in its authentic location you may go to the hyperlink bellow:
https://www.theguardian.com/games/2025/aug/05/forever-young-im-another-year-older-but-ill-never-stop-playing-games-or-writing-about-them
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