We cannot preserve making videogame tales for gamers who aren’t being attentive to them

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Harvey Randall, Staff Writer

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(Image credit score: Future)

Last week I used to be: Talking about entropy in MMORPGs, and being a busy bee in World of Warcraft.

I’ve seen a pattern—significantly in some latest RPGs—of, effectively, let’s name it ‘Netflixiness’.

Dialogue designed to depart completely nothing to interpretation, to exposit data in probably the most direct approach doable, devoid of any actual character or context. There’s an assumption that any second the viewers spends confused, curious, or out-of-the-loop is a story catastrophe.


This page was created programmatically, to read the article in its original location you can go to the link bellow:
https://www.pcgamer.com/games/we-cant-keep-making-videogame-stories-for-players-who-arent-paying-attention-to-them/
and if you wish to take away this text from our website please contact us

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