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In at this time’s Finshots, we discuss concerning the Indian gaming business and if India can deliver out a do-it-yourself AAA sport title like GTA6 in a multi-billion greenback business.
The Story
$4 billion!
That’s the scale of India’s gaming market at this time. And almost 85% of it comes from real-money video games (RMGs). Think fantasy sports activities, rummy, poker… apps like Dream11 or A23 the place you place down some cash for a shot at profitable extra.
But that world simply bought flipped the wrong way up. Just a few days in the past, the President signed the Online Gaming Bill. And identical to that, all video games involving actual cash have been banned. Platforms like WinZO and PokerBaazi (backed by Nazara Technologies) needed to droop their real-money operations in a single day.
Now, on the floor, this feels like a win for public curiosity. But right here’s the catch. RMGs have been the actual progress engine for India’s gaming business. These startups are valued at about ₹2 lakh crores ($23 billion), herald ₹31,000 crores ($3.6 billion) in revenues, and add almost ₹20,000 crores ($2.3 billion) to the federal government’s taxes annually. They have been even on observe to double the business’s measurement by 2028 with a 28% annual progress fee. That’s lots to lose.
But does that imply that is the top of India’s gaming story?
Well, not fairly. Because gaming isn’t nearly RMGs. Globally, the massive cash comes from AAA (Triple-A) video games — the large titles made by massive studios.
Take the upcoming GTA6, as an illustration. It’s projected to make over $3 billion (₹26,100 crores) in its very first yr. To put that in perspective, all the Indian movie business made $1.37 billion (₹11,900 crores) on the field workplace in 2024 — its second-highest yr ever. So yeah, one sport might out-earn two years of Indian cinema.
And right here’s the fascinating half. Indian builders are already a part of this motion. Rockstar Games, the studio behind GTA6, has a workforce in Bengaluru with almost 1,600 Indian builders. Ubisoft has a studio in Pune. Electronic Arts (EA) has one in Hyderabad. Global giants clearly see the expertise right here.
Which makes you surprise — if now we have the expertise and the market, why are Indian gaming corporations caught chasing solely RMGs as an alternative of dreaming greater and constructing our personal GTA, Call of Duty or Minecraft? That may very well be the actual way forward for India’s gaming business, no?
But earlier than we speak about India constructing its personal GTA6, it’s price asking — what does it truly take to make a sport like that?
AAA video games sit on the very high of the gaming pyramid. And bringing one to life is not any small feat. You want a large manufacturing funds, a big workforce working for years, cutting-edge sport engines, robust storytelling and an excellent greater advertising and marketing push. GTA6 alone value an estimated $1–2 billion, took over a decade to develop, and had the backing of one of many largest publishers on the earth.
So, India’s problem actually comes down to a few issues.
First, the cash. India’s gaming business has leaned on RMGs as a result of they’re low cost to construct, straightforward to scale and supply fast returns. AAA titles however, are a very completely different ball sport. They demand lots of of hundreds of thousands upfront, and buyers might have to attend years to see any payoff. The greater concern is demand. Only a small slice of India’s inhabitants recurrently buys or performs AAA video games. Add to that low buying energy and widespread piracy, and publishers see little incentive to pour cash into dangerous, big-budget tasks when the house market itself might not ship sufficient returns. It additionally doesn’t assist that funding is already drying up. Equity investments in gaming fell 38% this yr to only ₹175 crores ($20 million).
Then there’s possession. For years, Indian studios have been outsourcing hubs for international giants. The coding, designing and testing might occur right here, however the mental property (IP), stuff like patents and copyrights, keep overseas. IP is the place the massive bucks lie: sequels, licensing, merchandising, even film variations. Just a few homegrown studios like Nodding Heads, LightFury Games and GameEon try to alter that by constructing their very own IPs. But they’re nonetheless miles away from creating one thing on the size of a GTA or Call of Duty.
Finally, coverage. Just final yr, the federal government hiked the GST on RMGs to twenty-eight%. And now, it’s gone a step additional by banning them altogether. When one coverage can wipe out a booming sector in a single day, it’s no surprise studios and buyers hesitate to wager billions on a AAA gamble.
So what’s the best way round this, you ask?
It actually comes right down to long-term capital. The business wants buyers who deal with video games like motion pictures or tech merchandise, you realize, massive tasks that take years to repay reasonably than simply fast money-making apps. The funding pool is small proper now, however there are indicators of change. LightFury Games, for instance, has managed to drag in buyers like Blume Ventures, Mixi and Cred’s Kunal Shah for its formidable tasks.
And with affected person capital, homegrown studios can give attention to constructing their very own IP, which is the actual key. Owning IP means you may create sequels, broaden franchises and inform distinctive tales that journey the world. Just have a look at China’s Black Myth: Wukong. Made on a $70 million funds, it raked in almost $1 billion in gross sales and proved that even a comparatively small studio can flip native tradition into a worldwide hit.
Policy can play a job too. AVGC-XR (Animation, Visual Effects, Gaming and Comics and Extended Reality) coverage in states like Karnataka, Telangana, Maharashtra, Delhi and Kerala already assist movie, animation and VFX with incentives starting from ability improvement to manufacturing grants. And now, with the coverage set to be prolonged to gaming nationwide quickly, it might push Indian studios to create and scale their very own IPs. Other international locations present how highly effective this may be. Montreal in Canada, as an illustration, grew to become a gaming hub with over 200 studios, due to authorities coverage and tax credit.
And the spark is already right here. Games like Raji, The Age of Bhaarat, and Indus are telling tales with a distinctly Indian flavour. They will not be billion-dollar blockbusters but, however they’re proof that India has the expertise and concepts to get there.
So yeah, India won’t have its personal GTA6 at this time, however the constructing blocks are falling into place. All it actually wants is affected person buyers, stronger IP possession, and the fitting coverage push. After all, if GTA6 might outsell the Indian field workplace, then there’s certainly no cause why an Indian story can’t do the identical for the world. What do you assume?
Until then…
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