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Nvidia not too long ago introduced its “biggest launch in GeForce Now RTX” historical past which incorporates an improve to RTX 5080 efficiency, and final week I acquired some hands-on time with the brand new and improved sport streaming service. As an enormous proponent of native, discrete, good ol’ common {hardware}, I wasn’t fairly anticipating how good it feels to play GeForce Now (GFN) on the newest Blackwell servers: I couldn’t inform the distinction. Like, in any respect.
At least, that was the case with Apex Legends at 1440p on low to medium settings. I’m speaking in fact, about latency, right here, as that is the principle concern with aggressive shooters, which is a style that is often extra my jam than the newest AAA singleplayer video games.
You’ll get greater advantages at 1080p, although. One of the upgrades coming to GFN is the flexibility to play at 360 fps at 1080p, and Nvidia had Overwatch 2 operating at these settings with an LDAT (Latency and Display Analysis Tool) exactly measuring the entire system latency. This is a bit of gadget that attaches to the monitor and data the time between urgent the button and the gunfire showing on display screen.
I pressed the heck out of that little button and I do not assume I noticed it go above 20 ms, most frequently about 17 ms and generally as little as 16 ms. That’s low even for an area, non-streamed setup.
I discovered Apex Legends at 1440p extra spectacular than this, although, primarily as a result of that is the decision I often play at. I acquired to truly run round and (try and) click on heads in Apex on RTX 5080 GFN at this decision, and I could not inform it was streamed gameplay in any respect. I used to no-life aggressive shooters like Counter-Strike, and I can inform you I might be completely happy enjoying that sport competitively at 1440p if it maintains that degree of snappiness.
I spoke to Nvidia GeForce Now product supervisor Michael McSorley, and he defined: “When we say 5080 performance, it’s actually, performance wise, more than a 5080 in some ways.” That’s as a result of these “super pods”, as they name them, that run the brand new GFN situations, do not simply seat RTX 5080 graphics playing cards in there. A brilliant pod is a bespoke Blackwell server setup particularly for GFN workloads, with future AI options in thoughts, too.
McSorley continues, “when we say 5080 performance, we’re really just trying to say, from a pure rasterisation standpoint and performance standpoint, it’s pretty similar to what a 5080 consumer GPU is.”
Whatever the technical particulars, I’m impressed. The enhancements to latency, which the corporate says it has targeted on along with visible constancy, actually appeared clear to me.
That’s to not say I feel it is good, nevertheless. While my expertise of low latency was nice at 1440p on low settings in Apex, I seen a lot of latency in a current Borderlands title (no, I could not inform which one) operating at 4K over GFN, and ditto Black Myth: Wukong. Frame rates were high, presumably thanks to frame gen, which also increases latency, but latency was pretty awful. Even for casual gaming, in my opinion.
This is part of what worries me about the direction PC gaming is heading. The RTX 50 series’ Multi-Frame Gen (MFG) is great for frame rates, sure, but it does increase latency, especially if you’re starting at a lower frame rate—and MFG might arguably encourage game devs to not optimise for pre-frame gen frame rates. Combine that with streaming, however optimised the experience, and you have extra latency.
I asked about getting this balance between visual quality and latency, and McSorley said: “When you look at the most compelling FPS or competitive titles on GeForce Now, they tend to not require, you know, Multi Frame Generation in general, to get the highest graphics fidelity, because that’s not really that style of game.”
On the other hand, there are “these immersive kinds of games” such as Assassin’s Creed, “that you’re going to sit back and play, where, if you’re adding 20 milliseconds of latency, it’s not going to be one that’s detrimental to the overall experience, right?”
That’s the theory, anyway, but as I said, I did think the latency was a little much in these high-fidelity “immersive” games on the highest settings. But again, I don’t know whether that’s a mark against GFN or frame gen. If I had to bet, I’d say frame gen, given the low latency I witnessed in Apex and 1080p Overwatch. Though I suppose it could also be added by the “Cinematic Quality Streaming” mode, which improves the video filter, offers a wider colour gamut, and so on.
The upgraded “more than a 5080” GFN experience will be rolling out pretty much right away, although games will be limited to start, with more compatible games being announced regularly. I’m told that we should see GeForce Now Thursdays—where new games are announced to the platform—including a section showing which of these games will be able to run on the new Blackwell hardware.
Apparently, “at some point, we’re certainly going to upgrade our entire fleet of servers”, but “we have to be strategic in how we do that.”
Though I suppose there’s no telling exactly how long that will take. For all we know, it could take up until the next GPU generation, though I’m hopeful it won’t take that long.

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