This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
https://www.theguardian.com/games/2025/sep/05/hollow-knight-silksong-launch-crashes-online-gaming-stores-popularity-demand-australian-game
and if you wish to take away this text from our web site please contact us
An enigmatic three-member recreation growing crew from Adelaide has created chaos on world on-line gaming platforms.
Steam and different main storefronts together with Nintendo’s eShop, PlayStation Store and Microsoft Store crashed on Friday, unable to deal with the demand for Hollow Knight: Silksong, the long-awaited sequel to the critically acclaimed 2017 indie hit Hollow Knight.
The recreation’s launch triggered widespread outages, with 1000’s of customers reporting points making an attempt to purchase the sport within the first few hours of its launch. Many had been unable to finish purchases, with error messages persisting for nearly three hours after the launch.
The surge in demand was mirrored on the troubleshooting platform Downdetector, the place person studies spiked to three,750 shortly after launch earlier than step by step truly fizzling out.
Social media lit up with complaints and screenshots of error codes as pissed off players vented concerning the lack of a preorder possibility. One person known as the state of affairs “ridiculous”, whereas others described it as “stupid” that no measures had been taken to forestall the bottleneck.
Sign up: AU Breaking News e mail
Humble Bundle, one other digital retailer, briefly displayed a message stating the sport was unavailable resulting from overwhelming visitors – a discover that was later eliminated as soon as the problem was resolved.
Despite the technical hiccups, inside half-hour of going reside Steam reported greater than 100,000 energetic gamers, suggesting many had managed to safe their copies.
Hollow Knight was developed by Ari Gibson, William Pellen and Jack Vine with music by Christopher Larkin, who comprise the Adelaide-based indie studio Team Cherry. The recreation, which is ready in a richly imagined world of insect warriors, has constructed a loyal following since its 2017 launch and has reportedly bought greater than 15m copies worldwide.
The New York Times not too long ago hailed the unique Hollow Knight as “a modern Metroidvania classic”, full with “charming and detailed hand-drawn animations, difficult boss battles and twisting, secret-filled corridors”.
The authentic gained a cult following largely by way of phrase of mouth. But the anticipation for the sequel – which shifts focus to Hornet, a sword-wielding princess who appeared as a supporting character within the authentic recreation – was such that at the least seven different new video games have delayed their launch up to now two weeks to keep away from a conflict, together with the strolling sim Baby Steps and the tactical role-playing recreation Demonschool, the New York Times reported.
after publication promotion
The recreation’s growth was independently funded, however a delighted South Australian Film Corporation was fast to share in Team Cherry’s world triumph of Friday, posting on LinkedIn: “This small-but-mighty team of developers from Adelaide is a true world-leading talent that exemplifies the creative excellence coming out of South Australia”.
In a current interview with Bloomberg, Gibson stated the seven-year growth interval for Silksong was of the crew’s personal selecting to make the sport they needed to make.
“We’re a small team, and games take a lot of time,” he stated. “There wasn’t any big controversial moment behind it.”
In an earlier interview with the ABC, Pellen attributed the enduring recognition of the unique Hollow Knight to the very fact it was impressed by older-style video games however with out trying dated.
“The satisfying thing with Hollow Knight was that we were making something that was to our tastes, and that meant that we were making things that were slightly different,” Pellen informed the ABC. “Hopefully Silksong can achieve that too.”
This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
https://www.theguardian.com/games/2025/sep/05/hollow-knight-silksong-launch-crashes-online-gaming-stores-popularity-demand-australian-game
and if you wish to take away this text from our web site please contact us
