“Finding the fun was always our guiding star”: How ‘Starfield’ builders balanced realism with arcade enjoyable when approaching house fight (unique)

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One of a very powerful selections when making a house flight simulation sport is selecting between realism and arcade motion.

The style spans a large spectrum, from hyper-realistic entries like Elite Dangerous or the upcoming Starship Simulator, by means of to arcade shoot-em-ups like Everspace 2, the place the main focus is much less on reasonable docking or shunting energy between subsystems and extra on blasting enemy fighters into mud.


This page was created programmatically, to read the article in its original location you can go to the link bellow:
https://www.space.com/entertainment/space-games/finding-the-fun-was-always-our-guiding-star-how-starfield-developers-balanced-realism-with-arcade-fun-when-approaching-space-combat-exclusive
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