Battlefield 6 has carried out away with Levolution occasions in favour of ‘tactical destruction’ as a result of all-out annihilation ‘would not be enjoyable’

This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://www.pcgamer.com/games/fps/battlefield-6-has-done-away-with-levolution-events-in-favour-of-tactical-destruction-because-all-out-annihilation-wouldnt-be-fun/
and if you wish to take away this text from our web site please contact us


It’s no secret that Battlefield Studios has taken fairly just a few classes learnt from previous Battlefield video games and used them to attempt to create a Battlefield 6 which is as shut as potential to what gamers need.

Decisions have been made to ditch 128-player matches from Battlefield 2042, and the devs have been listening to gamers complaining about underpowered automobiles and teeny-tiny maps to enhance on what they have already got. But the lesson learnt from Battlefield 4 was: generally much less destruction is extra.

Battlefield 6 gun fight with someone being revived

(Image credit score: EA)

But even so, the choice was made to cut back on the all-out map demolition within the type of Levolution occasions, which have been current in Battlefield 4, because the devs wished to make sure that any map destruction in Battlefield 6 would “serve a gameplay purpose.” Instead, the selection was made to give you a brand new function referred to as “tactical destruction”.


This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://www.pcgamer.com/games/fps/battlefield-6-has-done-away-with-levolution-events-in-favour-of-tactical-destruction-because-all-out-annihilation-wouldnt-be-fun/
and if you wish to take away this text from our web site please contact us

Leave a Reply

Your email address will not be published. Required fields are marked *