First Light Developer Desires Bond’s Devices to Really feel Like “More Than Just Gimmicks”

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007 First Light_07

Being a James Bond recreation, IO Interactive’s upcoming 007: First Light has a slate of devices that gamers will have the ability to use. In an interview with PC Gamer journal (by way of GamesRadar), gameplay director Andreas Krogh has acknowledged that the in-game devices have to be “more than just gimmicks”.

“We wanted each gadget to feel practical, grounded, but fun and replayable to fit as many areas as possible,” Krogh mentioned. “We also wanted them to feel distinct from each other, both visually and practically, so each has its own purpose. All in all, they should give the player a broad list of tools to fit [their] playstyle.”

While James Bond has historically been a collection of tales a few spy who could make the perfect of any given scenario, because the launch of 1964’s Goldfinger, the franchise has seen the tremendous spy make use of a number of fantastical devices. The title will characteristic quite a lot of appropriately James Bond-esque devices, from a watch that may shoot a laser to stun enemies or set off environmental interactions (dropping a chandelier, for instance) to a smoke bomb that helps with stealth.

There will even seemingly be devices that permit Bond to provoke epic firefights in notably intelligent methods. In the identical interview, Krogh had additionally spoken about how fight isn’t simply going to really feel like a throwaway gameplay system that gamers wish to keep away from like within the Hitman video games. Rather, he spoke about how a lot emphasis was positioned on making fight gameplay really feel good, because it isn’t a final resort.

“In Hitman we viewed ranged combat as a last resort for most players, which made it fairly hard and for most players something they wanted to avoid,” mentioned Krogh. “This time around, we have a character that invites ranged combat to be a viable option.”

IO Interactive as a substitute needs gamers to attempt stealth whereas not writing off the potential for fight encounters altogether. Through this, the studio hopes to supply completely different gameplay experiences primarily based on how the participant decides to method any given scenario.

“First and foremost, we wanted to create a great system both mechanically and technically, but we also wanted it to feel fluid and responsive,” defined Krogh. “The aim is that even if you try to stealth and things go wrong, you will just handle the situation slightly differently than what you set out to do, but you will still have a very satisfying experience shooting your way through.”

To assist with providing these various gameplay experiences, artwork director Rasmus Poulsen had talked about earlier this month that 007: First Light will characteristic a few of the largest missions that IO Interactive has ever made. “I would say some of the missions in the game are the largest we’ve done in our history in terms of measurements,” mentioned Poulsen.

007: First Light is being developed for PC, PS5 and Xbox Series X/S, and can launch on March 27, 2026.


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