Why Cell Gaming Has Seen Such Explosive Progress in a Decade

This web page was created programmatically, to learn the article in its unique location you’ll be able to go to the hyperlink bellow:
https://variety.com/2025/gaming/news/mobile-gaming-explosive-growth-scopely-tim-obrien-variety-1236530459/
and if you wish to take away this text from our web site please contact us


The numbers converse for themselves: 5 billion hours of gameplay in 12 months. That’s the going price of enterprise exercise at Scopely, the cell gaming big behind such in style titles as “Monopoly Go!” and “Pokémon Go.”

Tim O’Brien, chief income officer of Scopely, traced the arc of cell gaming’s rise as an financial power in addition to serving as a large funnel to attract customers deeper into the medium of video video games as an leisure possibility.

The daybreak of the iPhone in 2007 was actually Year One for cell gaming, though titles did exist earlier than then, O’Brien informed Jennifer Maas, Variety‘s senior enterprise author for TV and gaming.

“Things really took off when [Steve] Jobs and Apple launched the original iPhone in 2007, which going back to that day, actually, it was a closed ecosystem. There was no app store when Apple launched the iPhone. That first year in 2007, which is when I became interested in gaming as a business, a team of coders cracked the phone,” O’Brien recalled. “What was phenomenal about that period of time is that a lot of consumers started jailbreaking their phones and they were not engineers. They were not hackers. Games that were being built then by developers — two or three, four-person shops were getting downloaded like hundreds of thousands of times.”

By 2008, Apple realized there was an excessive amount of cash on the desk to not launch the App Store. The availability of free, straightforward to play video games constructed for smartphone screens wound up turbo-charging all of gaming at a pivotal second for the enterprise, O’Brien stated.

“The stats are that 15% of people will tell you they’re gamer, but 50% of people globally actually play mobile games. It’s a huge stat. But mobile gaming has transformed, I think, the entertainment industry. It’s become culturally the medium of choice where a lot of consumers want to spend their time. In the Scopely portfolio games that we have live today, in the last 12 months, we had 5 billion hours of gameplay.”

In 2014, shortly after O’Brien joined Scopely, he set a cope with Hasbro for a cell sport primarily based on the traditional board sport Yahtzee. The marketing strategy projected the sport would generate $2 million value of in-game purchases within the first 12 months. “We did it in the first 30 days,” O’Brien stated. “We immediately had the largest Yahtzee product they’d ever produced at Hasbro.”

Scopely was acknowledged this month by Variety as a Billion Dollar Brand.


This web page was created programmatically, to learn the article in its unique location you’ll be able to go to the hyperlink bellow:
https://variety.com/2025/gaming/news/mobile-gaming-explosive-growth-scopely-tim-obrien-variety-1236530459/
and if you wish to take away this text from our web site please contact us

Leave a Reply

Your email address will not be published. Required fields are marked *