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COLMA, CALIFORNIA – SEPTEMBER 29: Electronic Arts video video games are displayed at a Target retailer on September 29, 2025 in Colma, California. Video sport maker Electronic Arts is being acquired in a $55 billion cope with personal fairness agency Silver Lake Partners, Affinity Partners, and Saudi Arabia’s sovereign wealth fund PIF. The deal may develop into the biggest personal equity-funded buyout in historical past. (Photo by Justin Sullivan/Getty Images)
Justin Sullivan | Getty Images News | Getty Images
As online game big Electronic Arts (EA) begins its transition to turning into a personal firm, analysts are optimistic in regards to the $55 billion deal — with one even calling it “a big win” for shareholders.
On Monday, EA introduced will probably be acquired in an all-cash deal by the Public Investment Fund of Saudi Arabia, Silver Lake, and Affinity Partners. Shareholders will obtain $210 per share, a 17% premium over EA’s all-time excessive in August.
Though there’s a 45-day window to permit for different proposals, Morningstar Senior Equity Analyst Matthew Dolgin wrote in a Tuesday notice that the deal is “all but certain to close” with none regulatory hurdles, given the Saudi authorities’s favorable relationship with the present U.S. administration, and a beneficial premium for shareholders.
But whereas Wall Street could also be celebrating, the gaming group won’t share the identical sentiment. For years, players have criticized EA’s lack of innovation and aggressive monetization techniques.
Poor gaming road cred
EA’s portfolio contains blockbuster franchises like EA Sports FC (previously FIFA), The Sims, and Battlefield. But regardless of robust financials — EA has posted operational earnings yearly since 2015 — it has usually drawn criticism from players.
In 2012 and 2013, EA was voted “Worst Company in America” by the now-defunct shopper advocacy web site, Consumerist.com. In 2018, USA Today ranked it the fifth most hated firm within the U.S. Much of the backlash stemmed from its reliance on live-service models, microtransactions, and controversial mechanics like loot packing containers.
Gaming glossary:
Live service video games: Games which are launched and up to date repeatedly, typically with restricted time updates. Updates could also be paid or free.
Microtransactions: Purchases of in-game gadgets that customers make with actual cash. Items may be both purely beauty or permit gamers to advance extra shortly via a sport.
Loot packing containers: A container of random digital gadgets which are unknown to the participant earlier than opening them, and may be bought with in-game foreign money or actual cash.
EA has additionally confronted criticism for prioritizing sequels over new mental property. In a 2024 inner notice reported by IGN, CEO Andrew Wilson acknowledged that EA would “double down on owned IP, sports, and massive online communities.”
That similar 12 months, online magazine Inverse wrote: “Perhaps the most common complaint is that EA fails to innovate,” citing overpriced Sims 4 content material packs, repetitive sports activities titles, and underwhelming sequels to legacy franchises.
The firm additionally had the most downvoted comment on Reddit, after it tried to defend its stance over the very long time taken to unlock content material and characters within the 2017 Star Wars Battlefront II, even after shopping for the deluxe version of the sport.
The sport’s loot field mechanics — whereas not unique to EA — additionally led to backlash from players, triggering European regulators to investigate whether or not the characteristic constituted playing.
In November 2017, U.S. Senator Chris Lee referred to as it a “predatory practice” from EA. “This game is a Star Wars-themed online casino designed to lure kids into spending money. It’s a trap,” he mentioned in a press convention.
A inventive reset or extra of the identical?
With EA now not beholden to quarterly earnings experiences, players might hope the corporate will take extra inventive dangers. But analysts are divided.
“Of course, the company will be in a position to explore more creative games,” mentioned Michael Pachter, managing director at Wedbush Securities. “But that isn’t really something they are particularly good at — especially if current management remains in place.”
Pachter expects EA to double down on its live-service mannequin and considerably develop its cellular gaming enterprise underneath the PIF.
“I suspect the Saudis will roll out new mobile games for all EA Sports, Sims and Battlefield titles,” Patcher mentioned, highlighting that the PIF, via Savvy Games Group, owns Scopely and Niantic, “two of the best mobile game publishers in the business.”
Michael Futter, founding father of online game business consultancy F-Squared, echoed this view. He famous that the deal will saddle EA with $20 billion in debt, pushing it to lean tougher on secure income streams like “microtransactions, battle passes, FOMO-style [fear of missing out] rotating inventory [of] in [game] storefronts.”
A rotating stock in a sport storefront often refers to gross sales of things or battle passes inside a restricted time, engaging gamers to purchase them shortly or miss out.
Gaming glossary:
Battle move: A tiered system which rewards gamers with digital gadgets for finishing numerous targets in gameplay, and could also be supplied in a restricted time interval. Some battle passes may be purchased with actual cash.
Futter believes EA will consolidate round its most secure franchises, akin to The Sims, Battlefield, and sports activities titles, slightly than experiment with new IPs.
“The debt hanging over their head isn’t likely to create a shift in strategy. Instead, it will likely see leadership entrench themselves in the titles they think have the largest revenue potential, even if those also carry the largest risk.”
He added, “I don’t know how EA is going to service this debt without significant layoffs, studio closures, and possibly IP sell-off.”
I do not understand how EA goes to service this debt with out important layoffs, studio closures, and presumably IP sell-off.
Michael Futter
Founder, F-Squared
But not all analysts are pessimistic. Nick McKay of funding banking platform Freedom Capital Markets believes the buyout may enhance the long-term high quality of EA’s video games.
“It provides EA with the opportunity to step back from the public spotlight and invest in games they’re passionate about,” McKay mentioned. It would permit for EA to strive new issues with out being “penalized” by shareholders if a sport did not do effectively, he identified.
“You don’t have to worry about a significant drop in your valuation, because… one of your new titles hasn’t worked. So actually, I think it could be a good thing for the long term quality of the release slate,” McKay mentioned.
David Cole, CEO of DFC Intelligence, added that within the brief time period, EA might take into account promoting off a few of its IPs to handle its debt. He cited the “Command and Conquer” sequence for example of a franchise with historic worth however restricted industrial scale.
The final mainline Command and Conquer entry got here out in 2012, with solely a cellular sport after that in 2018.
But in the long run, the corporate can have the liberty to discover some extra choices and take some extra danger, he mentioned.

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