This 2025 shooter made in a decades-old Doom engine is attractive, enjoyable, and hard as nails

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The greatest video games ask huge questions. Planescape: Torment requested what might change the character of a person. Disco Elysium requested if, in darkish occasions, the celebs must also exit. Today, Mala Petaka asks: what if Doom was a gumdrop-sweet sport they made in Japan in 1992?

Created in precise GZDoom, the open-source Doom engine first forked all the best way again in 2005, Mala Petaka is a for-real fashionable Doom clone that swaps out the hell and heavy steel for lots of main colors and a few banging chiptunes. I’ve spent a little bit of time mucking about in its demo and, my buddies, it really works.

(Image credit: Hellforge Studios)

It’s also hard, or maybe I’m just bad at it. Your skull-faced protagonist, Petaka, goes from blemish-free to bloody in record time, and enemies approach you in swarms and hails of gunfire. I died. A lot.


This page was created programmatically, to read the article in its original location you can go to the link bellow:
https://www.pcgamer.com/games/fps/this-2025-shooter-made-in-a-decades-old-doom-engine-is-gorgeous-fun-and-tough-as-nails/
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