SALTO-YOUTH – European Training Calendar

This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://www.salto-youth.net/tools/european-training-calendar/training/gaming-as-a-tool-for-inclusion.14032/
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Gaming as a Tool for Inclusion is a coaching course that empowers youth work professionals with sensible instruments to advertise inclusion by video games.

Gaming as a Tool for Inclusion  goals to bridge the hole between youth work coverage and on a regular basis follow by strengthening the position of digital video games as a way for inclusive youth engagement. It is particularly designed for youth staff who already use digital video games of their work, serving to them make these actions extra accessible and inclusive, in the end enhancing the general high quality of their youth work.

The coaching creates a secure and supportive studying surroundings the place individuals can overtly share their experiences, concepts, and practices associated to inclusion and gaming with younger individuals who face fewer alternatives.

Grounded in non-formal training strategies, the coaching gives steerage and assist by experiential studying, peer discussions, and the change of inclusive practices utilizing digital video games.

Objectives of the Training Course

  • To discover what inclusion can imply within the context of digital video games in youth work
  • To showcase instruments and approaches that improve inclusion in and thru digital video games
  • To allow individuals to critically replicate on the inclusiveness of their digital gaming actions
  • To be taught to make related connections between coverage and follow in your individual skilled context

Who Are We Looking For?

We welcome individuals who’ve:

  • Experience utilizing digital video games in youth work settings or
  • Experience working with weak goal teams in youth work and an curiosity in incorporating digital video games into their follow

Participants must also:

  • Understand the potential advantages of utilizing digital video games in youth work as a software for inclusion
  • Be keen to be taught extra and co-develop inclusive digital gaming practices
  • Be energetic within the youth sector
  • Be in a position to work in English
  • Be a minimum of 18 years previous

Venue and this system

This exercise has two steps, and you need to be capable of take part in each:

1) On-line Kick-off assembly can be held on 14.1.2026 at 14-15 CET.

2) The exercise is on 2.-6.2.2026 in Tampere, Finland.

  • 2 Feb (Mon): Arrival
  • 3-5 Feb (Tue–Thu): Full programme with knowledgeable inputs, interactive workshops and peer studying
  • 6 Feb (Fri): Departure

Gaming as a Tool for Inclusion is organised below the Digital Youth Work SNAC (Strategic National Agencies Cooperation), coordinated by the Finnish National Agency.

The coaching course can be facilitated by Kati Hopiavuori and Michele Di Paola.

Safe, Accessible, and Sustainable

We observe the rules of a safer house. We attempt to make sure that everyone seems to be welcomed as their genuine self and that nobody has to concern discrimination or harassment. We ask all individuals to respect and uphold these values.

Our actions are accessible to folks with completely different talents. If you require a assist individual, accessible lodging or transport, or every other type of help, we are going to present it. Please tell us your particular person wants prematurely so we will assist your full participation.

We additionally contemplate sustainability wherever doable. Since most individuals might want to fly to Finland, we encourage land journey inside the nation. Please contact your nationwide company to learn the way they assist low-emission journey to worldwide actions.

We present plant-based meals and prioritize domestically grown and produced meals every time doable. We additionally respect all dietary wants and meals allergic reactions.


This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://www.salto-youth.net/tools/european-training-calendar/training/gaming-as-a-tool-for-inclusion.14032/
and if you wish to take away this text from our website please contact us

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