Former God of War exec says the blockbuster video games trade must steer away from spectacle and deal with what issues: ‘if it is not enjoyable, it is not well worth the funding’

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It’s no secret that Western video games improvement is within the doldrums: the trade has laid off over 45,000 jobs for the reason that COVID bubble burst in 2022, and publishers and studios are scrambling for methods to adapt to rising prices and shifting participant priorities. Meanwhile, viral hits from smaller groups—starting from Clair Obscur: Expedition 33 by way of to Peak—make these billion-dollar firms look outdated hat, virtually like dinosaurs (although it is also true that neither had been made by an organization whose CEO makes greater than $29,000,000 in a yr).

But will the main Western publishers—the likes of EA, Activision and Ubisoft—shift in direction of making video games on a smaller scale, with decrease prices and extra modest manufacturing? According to Meghan Morgan Juinio, former Santa Monica Studios director of product improvement, the reply is apparent.


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