Battlefield 6 Season 1 Patch Notes: Full Update Notes and More

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Battlefield 6 is aiming to dethrone all different FPSs this 12 months, and all indicators are trending upwards, as the sport has launched to an amazing reception to date.

Season 1 is implementing a ton of modifications for gamers, and we ‘re going to run over all the patch notes to date. 

Here’s what we all know. 

Battlefield 6 Season 1 Patch Notes: Full Update Notes and More

Battlefield 6 has been off to a flying begin by way of pre-launch communication, as EA is dedicated to listening to gamers, and it exhibits.

With Season 1 right here, there is a ton of content material for gamers to dive into and under are all the patch notes

Major Updates for 1.1.1.0:

  • Improved core motion and animations, together with smoother landings, quicker stance transitions, higher vaulting conduct, and decreased “bouncing” points on touchdown or spawning.
  • Reworked weapon dispersion to raised align accuracy and dealing with with every weapon’s supposed design and efficiency over vary. These modifications handle circumstances the place accuracy behaved inconsistently, comparable to dispersion not correctly settling after sprinting, and convey total firing conduct nearer to the supposed stability between precision, management, and weapon energy.
  • Significant visibility and lighting enhancements, with higher publicity transitions, inside lighting, and decreased fog and smoke persistence.
  • Audio overhaul, including new projectile flybys, destruction and explosion sounds, refined car and weapon mixes, and improved haptic suggestions throughout a number of interactions.
  • UI and HUD updates for readability and consistency, together with time beyond regulation indicators, end-of-round fixes, and new unlock markers for weapons and devices.
  • Map fixes throughout a number of places, resolving spawn animations, out-of-bounds points, misaligned belongings, and normal stability throughout Conquest, Breakthrough, and Rush modes.

CHANGELOG

PLAYER:

  • Fixed a problem the place fight dive may break when diving uphill.
  • Fixed a problem the place gamers would detach from ziplines when coming into at excessive velocity.
  • Improved regular purpose and sight centering for extra constant precision.
  • Fixed a problem the place motion may interrupt regular purpose.
  • Adjusted misaligned character hitboxes for higher physique and head to raised match the visible fashions.
  • Fixed a problem the place the soar animation may play twice when aiming down sights.
  • Landing animations now have their animation path correctly centered, as a substitute of shifting to the facet when touchdown.
  • Fixed a problem the place soar inaccuracy may linger too lengthy after touchdown.
  • Fixed a visible situation inflicting weapons to seem rotated incorrectly after spawning.
  • Fixed a problem the place throwing grenades from susceptible may make gamers seem standing in third-person view.
  • Fixed an animation delay when opening doorways whereas sliding.
  • Fixed a problem the place gamers may get caught whereas vaulting over sure objects.
  • Fixed a visible situation the place useless gamers appeared alive whereas swimming.
  • Fixed a problem the place fast meleeing with a gadget would swap again to the first weapon as a substitute of the gadget.
  • Fixed a problem the place getting killed by a mine would spotlight it within the killcam.
  • Fixed a digicam jitter that would happen when coming into ladders and looking out down.
  • Fixed a problem the place digicam and weapon sway behaved incorrectly after coming into or exiting automobiles.
  • Fixed a problem the place weapons of different troopers may clip by means of partitions after they entered your view.
  • Fixed a problem the place pistols disappeared whereas swimming.
  • Improved lighting precision for visibility whereas hip-firing and aiming down sights.
  • Reduced occurrences of bouncing or touchdown points when dropping onto sure objects.
  • Fixed a problem the place the killer snapshot generally didn’t show within the killcam.
  • Small enhancements to weapon and digicam sway for smoother motion.
  • Fixed a problem the place enemies may take melee injury in protected car seats.
  • Fixed a problem the place vaulting may fail if triggered proper because the participant hit an impediment.
  • Fixed an animation situation the place repeated vaulting may trigger incorrect hand placement.
  • Fixed a problem the place simultaneous melee hits may make an enemy briefly invisible
  • Fixed a problem the place soldier heads briefly disappeared throughout redeploy transitions.
  • Improved coaching path development show to raised match precise unlocks.
  • Fixed a problem the place pleasant gamers may clip into one another when climbing ladders.
  • Fixed a problem stopping vaulting instantly from a slide.
  • Fixed a problem inflicting the digicam to rotate abruptly after a takedown.
  • Fixed a problem the place palms briefly disappeared after utilizing the AJ-03 COAG Med Pen.
  • Improved stab animations when reviving with drag and revive.
  • Fixed points affecting peeking and susceptible transitions, making certain each actions operate accurately.
  • Fixed a digicam clipping situation when going susceptible whereas strafing.
  • Fixed a lacking third-person animation when transitioning from liable to dash.
  • Fixed a problem the place falling whereas sprinting prompted incorrect hand motion.
  • Fixed visible clipping when troopers stood too near glass doorways.
  • Fixed jittery purpose animations in third-person when mounted.
  • Fixed a bug the place mounting close to partitions prevented aiming left or proper.
  • Fixed a problem the place leaning, peeking, or mounting may cancel unexpectedly.
  • Fixed a problem the place third-person hit reactions had been lacking when hit whereas mounted.
  • Fixed an animation situation the place the character’s knee clipped with the digicam when falling whereas crouched.
  • Fixed takedown inconsistencies, permitting gamers to correctly carry out melee takedowns even close to partitions.
  • Fixed a problem the place taking melee injury interrupted weapon hearth.
  • Fixed a number of visibility enhancements together with lighting, publicity, and fog conduct for higher distinction and readability throughout all maps.
  • Improved vaulting, parachute, and door-opening animations for smoother transitions.
  • Fixed uncommon animation freezes for pleasant troopers reloading off-screen.
  • Fixed minor inconsistencies in mounting, peeking, and susceptible transitions for extra dependable gameplay.
  • Added parachute customization for troopers.
  • Prevented unintended shoulder bump animation when equipping a weapon whereas sprinting.
  • Improved ragdoll impacts for extra constant and dependable reactions.
  • Improved stance transition and touchdown animations to settle quicker and really feel smoother.

VEHICLES:

  • Fixed lacking haptic suggestions when switching between tank weapons.
  • Fixed a visible situation the place the participant’s hand clipped with the M1A2 SEPv3 deal with when sitting in exterior seats.

GADGETS:

  • Fixed a uncommon situation the place the MAS 148 Glaive may block the first-person view throughout a fight dive.
  • Fixed a MAS 148 Glaive visible situation throughout fight dives in first-person.
  • Fixed a problem the place Defibrillators appeared floating throughout vaulting animations.
  • Fixed a problem the place the Supply Pouch would generally not resupply accurately.
  • Deployable devices should not destroyed/faraway from particles piles
  • AT grenades now create a small sized crater as a substitute of a medium one.
  • Buildings now take extra hits to be destroyed by a Sledgehammer.

WEAPONS:

  • Weapon dispersion has been rebalanced to raised match every weapon’s injury profile throughout all ranges. Lower-damage weapons will now see a barely larger enhance in dispersion when firing, whereas higher-damage weapons will expertise barely much less.
  • Using Sniper Rifles with any class aside from Recon will now not enhance weapon unfold. Instead, weapon sway will now start in the course of the zoom transition, sustaining stability and distinguishing Recon’s precision benefit.
  • Fixed a misalignment situation with top-mounted purple dot sights.
  • Fixed a problem the place mounting a bipod whereas zoomed solely modified the FOV as a substitute of utilizing the right optic.
  • Fixed a problem the place the Long Suppressor used the incorrect attachment level price for some weapons.
  • Improved reticle settling for computerized weapons to make burst firing extra environment friendly.
  • Fixed a problem the place utilizing a bipod too near advanced geometry may throw the participant off place whereas susceptible.
  • Balanced sledgehammer injury in opposition to world objects for higher consistency.
  • Fixed a problem stopping gamers from leaving the Firing Range.

MAPS & MODES:

  • Improved fog and smoke results after destruction to forestall them from lingering too lengthy and impacting visibility.
  • Improved publicity transitions between indoor and outside areas for higher visibility.
  • Fixed a problem the place the zipline carabiner may seem offset and fly subsequent to the wire as a substitute of alongside it.
  • Squad names are actually randomized in the beginning of Squad Deathmatch matches.
  • Added seen bomb meshes to armed M-COMs in Rush.
  • Updated time beyond regulation UI visualization throughout all modes.
  • Fixed animation and positioning points throughout insertion sequences on all maps.
  • Fixed a problem the place the sport mode UI may show incorrect scores or fail to replace throughout a spherical.
  • Fixed an End of Round development situation in King of the Hill mode.
  • Fixed a problem the place gamers may encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation throughout a number of maps.

Mirak Valley

  • Fixed a misaligned zipline mesh in Conquest.
  • Fixed a problem the place the deploy digicam in Rush displayed attackers on the incorrect facet of the map.
  • Fixed a problem that prevented gamers from arming M-COM A in Rush resulting from a misplaced asset.

Siege of Cairo

  • Fixed overlapping territory traces and limits in the course of the briefing display in Escalation.

Liberation Peak

  • Fixed a problem in Escalation the place a portion of the map on the NATO facet was disconnected in the course of the first interval of the match.
  • Fixed a problem in Rush the place a part of the Attacker’s HQ space was incorrectly marked as out of bounds.

New Sobek City

  • Fixed a problem stopping gamers from capturing a part of Flag C in Escalation.
  • Fixed a problem the place gamers may ignite when spawning close to a burning lorry in Team Deathmatch.
  • Adjusted an infantry car spawn that was positioned too near a constructing within the PAX Armata HQ space.

Manhattan Bridge

  • Fixed a problem in Breakthrough the place gamers may develop into caught on the End of Round display if the social gathering chief left in the course of the EOR sequence.

UI & HUD:

  • Added new markers for newly unlocked weapons, weapon packages, attachments, devices, and throwables.
  • Updated 3D previews for sure devices to point out their deployed state.
  • Added preview movies demonstrating how devices work.
  • Added new beauty choices for chosen devices.
  • Changed “Save & Close” to “Close” within the Deploy menu for readability.
  • Fixed varied UI points in Loadouts.
  • Fixed a problem the place Battlefield 6 Ownership XP Boost didn’t show correctly at End of Round.
  • Fixed a number of textual content inconsistencies in Dog Tags and Challenges.
  • Fixed a problem the place the HUD wouldn’t seem when utilizing a 16:10 facet ratio with sure resolutions.

SETTINGS:

  • Added Flick Look bindings to Helicopter, Jet, and Transport management schemes.
  • Fixed visible points the place some facet ratio settings prompted clear borders or inconsistent show conduct.

SINGLE PLAYER:

  • Fixed a problem in Mission 01 the place gamers had been unable to lean out in the course of the Last Stand sequence if the cinematic started whereas the knife was outfitted.
  • Fixed a black display situation within the Night Raid mission.

PORTAL:

  • Fixed a problem the place the Host Experience display didn’t show the Portal expertise picture.
  • Fixed a crash that would happen if a celebration chief began a Portal server whereas Content Packs 01 and 04 had been disabled.
  • Improved loading instances for the Server Browser expertise data tab to make sure becoming a member of features correctly.
  • Corrected a spelling error within the message proven when making an attempt to affix an unavailable server.

AUDIO:

  • Fixed a problem the place footstep sounds had been lacking when transferring with the knife outfitted.
  • Fixed a voiceline situation the place directional callouts (e.g., “enemy north”) performed the incorrect course.
  • Tuned haptic suggestions throughout a number of actions, together with window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea car collisions.
  • Polished massive projectile audio with new missile, rocket pod, and cannon shell flyby results; improved distance dealing with and total combine for extra practical affect sounds.
  • Updated audio configs for gentle rockets and LMGs; refined explosion sound crossfades and adjusted distant sound conduct.
  • Improved car and weapon firing audio stability, decreasing noise artifacts, undesirable phasing, and over-saturation.
  • Added radio chatter by means of controller audio system.
  • Fixed a problem the place firing vary dummies and vehicle-hit reactions generally performed incorrect or processed damage sounds.
  • Disabled radio processing for stationary car pings and glued compass orientation for ping indicators.
  • Fixed lacking or incorrect ambient and destruction sounds throughout a number of maps, together with Siege of Cairo, in addition to lacking explosion sounds for silos and tanker trailers.
  • Added lacking ambient audio setups for environmental props like development obstacles and buses.
  • Added new sound results for the bulletin and takeover sections of the principle menu, together with improved reveal animations.
  • Fixed a problem the place delayed problem tab shows triggered early audio playback.
  • Fixed a problem the place defibrillator loop sounds may get caught when vaulting.
  • Fixed lacking or out-of-sync reload sounds.
  • Corrected the M39 EMR utilizing suppressed audio when unsuppressed.
  • Restored lacking exterior sound results for RWS Gunner countermeasure mines.
  • Fixed points the place soundtrack tracks lower off abruptly or skipped mid-song.
  • Reload audio polish for a number of weapons.

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This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://www.turtlebeach.com/blog/battlefield-6-season-1-patch-notes-full-update-notes-and-more
and if you wish to take away this text from our web site please contact us

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