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The trio additionally mirrored on how video games differ from movie and tv of their potential to immerse gamers in story.
“Sometimes the kind of story you want to tell is in conflict with the kind of game you want people to play,” Druckmann says, highlighting the fragile steadiness between narrative and gameplay. Drawing on his personal expertise he stated directing Sarah’s dying scene in The Last of Us Part I taught him “how to work with others on the stage to find the best version, the most honest version of a scene.”
Similarly, Salim, who transitioned from performing to recreation improvement, discovered making Tales of Kenzera: Zau “eye-opening in what it takes to make a game.” Emphasising how “it’s so different from film, TV, theatre, from any other medium.”
And Mazin admires how video games permit gamers to expertise tales instantly. “There’s no disconnect from you and what’s happening around you,” he says. He recollects Ellie’s emotional confession to Joel, directed by Druckmann in The Last of Us Part II, as a second that modified the panorama of recreation storytelling. “Games just hadn’t done things like that before. Not as beautifully as that,” he says. This speaks fully to Druckmann’s method to this scene which he felt was “high stakes” and an necessary a part of the story.
This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
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