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I’ve spent valuable little time in my life with a line within the water, however I like fishing within the summary as an alignment of man and his surroundings via pelagic contemplation. Based on what I’m seeing from upcoming co-op angling recreation How to Fish, nevertheless, I’ve apparently missed some vital bits of the fishing equation. Bits like whipping a fish out of the water so you’ll be able to quick-scope it in midair with a bolt-action rifle for bonus XP.
The description on the How to Fish Steam listing does not do it justice: “You and your friends are out drinking and boating. You crash into a small island where you have to fish using everything from fishing rods to assault rifles,” it explains. “Sell your catch, earn money, buy better fishing gear, and defeat boss fishes to unlock new islands and finally make it back home.”
We’ve been living in a post-Ridiculous Fishing world of absurdist angling for years. But what catches my eye about How to Fish is the velocity of its 0-100 acceleration from conventional fishing to physics-based guntoting dipshittery. In the trailer, there is a scant two seconds earlier than the participant is unloading an uzi journal right into a contemporary catch so it may be grilled for cash, incomes a string of Call of Duty-esque XP bonuses beneath their crosshairs.
Players launch a stay shark from the water with their fishing poles so their associates can fistfight it. A melee-killed codfish will get stolen by a seagull, which will get shot out of the air with a sniper rifle. In a gif embedded within the description, the participant earns separate headshot and one-shot one-kill bonuses by quickscoping a mackerel, which they punctuate with a CS2-style twirl.
I ought to observe that the itemizing’s mature content material description mentions “gambling with in-game currency.” Judging from the wager positioned at a roulette desk in one of many recreation’s screenshots, “currency” can apparently imply “an entire grilled dogfish.”
In short, it’s a good bit. And I admire the affect of the list of features that developer Dazed Games plans to add before release, which includes “A character model that isn’t a bean.” Noble goals.
How to Fish doesn’t have a demo or release date yet, but once it’s playable, you can bet I’ll be practicing my flick shots. By which I mean flicking a mackerel into the air and shooting it.

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