This web page was created programmatically, to learn the article in its authentic location you may go to the hyperlink bellow:
https://www.pdxmonthly.com/news-and-city-life/2026/02/tabletop-role-playing-games-portland
and if you wish to take away this text from our web site please contact us

It’s a busy night at TPK Brewing, which sits in a cottage on the prime of SE Hawthorne Boulevard. Patrons sip pints, snack on rice bowls, and roll colourful cube, the plastic polyhedrons click-clacking throughout picket tables. At a desk strewn with papers and mechanical pencils, a gaggle all of a sudden goes tense, targeted. One participant rolls a die and pronounces a “natural 20.” The relaxation erupt into cheers.
The supply of all this pleasure? Dungeons & Dragons, or D&D. Developed within the early Nineteen Seventies, D&D is broadly thought-about the unique tabletop role-playing sport (TTRPG), and it stays the preferred system out of numerous others. Once area of interest and even scorned, the passion has taken off in recent times (see: Stranger Things). So have alternatives to get entangled, as teams transfer from basements to tables at sport outlets, cafés, and bars.
TPK, a combo brewery and gaming house that opened in 2023, eases entry for newcomers and offers a smooth touchdown for the socially rusty. “Especially coming out of the pandemic, we had a lot of people in their mid-30s [who] were like, ‘I have no way to connect with anyone,’” says Elliott Kaplan, TPK’s CEO and considered one of its three founders. “Well, we’ll throw you at a table. All the social interactions will be overseen by a GM.”
That’s Game Master for the noobs, the arbiter of guidelines and the narrative information in a TTRPG. Part improvisational storytelling and half structured sport, TTRPGs collect events of two to eight to craft elaborate, ephemeral tales. While D&D attracts from mythology and fantasy, different video games middle mystery-solving teenagers, space-faring scientists, or street-racing raccoons. A session sometimes lasts a number of hours; gamers describe their character’s actions utilizing outlined guidelines, and cube dictate the results (probably the most brutal of which is the loss of life of all participant characters: a Total Party Kill, the eponymous TPK). String collectively classes and you’ve got a marketing campaign that may final weeks, months, or for much longer—I as soon as ran a weekly sport for 4 years, the characters rising from humble adventurers to dragon-slaying champions. We nonetheless reminisce over humorous and triumphant moments. Trying to explain them to others is as tedious as relating a dream.
TPK was born from a need to facilitate that type of communal hallucination. Kaplan teamed with longtime tablemate and brewer Jess Hardie, bringing on sport designer Dana Ebert as a co-owner. In addition to providing GM companies and desk leases, TPK has an in-house marketing campaign, written by Ebert, that’s been working for the reason that bar opened. (It opens to newcomers each “chapter,” a quarterly prevalence that coincides with seasonal beer releases.) Groups meet twice monthly, led by a secure of paid GMs. Kaplan says many of the gamers within the marketing campaign—about 160 in whole—had by no means touched D&D earlier than coming to TPK.
Even extra accessible is a sequence known as Drop-In Dungeons, which pops up at TPK and different venues, together with Evasion Brewing and Gift Public House. There are not any sign-ups or charges, only a month-to-month schedule introduced on-line and GMs offering every thing a participant wants. Organizer Stephen Couchman sees it as a zero-commitment manner for newbies to dip a toe and for veterans to have enjoyable with out feeling obligated to return week after week. “You show up, you sit down, you roll dice,” he says.
Also proliferating: indie TTRPG conventions, largely grassroots affairs run by passionate people like Chase Reinhart, who manages PDX OSR Mini Con, and Brad Kerr, who helps run Between Two Cons and cohosts a TTRPG podcast, Between Two Cairns. Gaming teams turn into a “second family to a lot of people,” says Reinhart. TPK’s Ebert echoes the sentiment: “I’ve had players that say that they were planning to move away, but they stayed in Portland because they made so many friends here.” It’s true what they are saying, then: Those who slay collectively, keep collectively.
This web page was created programmatically, to learn the article in its authentic location you may go to the hyperlink bellow:
https://www.pdxmonthly.com/news-and-city-life/2026/02/tabletop-role-playing-games-portland
and if you wish to take away this text from our web site please contact us

