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If you have been pondering, like I’ve, that we’re nonetheless a way off seeing AI being utilized in video games for extra than simply upscaling or body technology, then it is time to suppose once more. That’s as a result of it seems that Ubisoft’s Assassin’s Creed Mirage is one among solely a tiny variety of video games to make use of neural texture compression.
As somebody who could be very a lot a hobbyist on the earth of 3D graphics, spending my spare time messing round in Unreal Engine and ShaderToy, I wish to suppose that I’ve my ear to the bottom about what video games are utilizing the very newest rendering applied sciences. So after I learn a blog by Ubisoft (by way of Access The Animus on X), describing the implementation of neural texture compression in AC Mirage, I used to be genuinely caught out.
You do not get one thing for nothing on the earth of graphics, although, and on the subject of neural texture compression, all that fancy AI stuff requires a good bit of compute. So a lot in order that Ubisoft solely “applied [it] selectively to a subset of assets, focusing on objects with high instance counts and significant memory pressure.”
Although the weblog does not explicitly point out them, the pictures recommend that Ubisoft is speaking about objects similar to timber, furnishings, and buildings. The sport can have comparatively few variations of them, however a typical scene will nonetheless apply a lot of them round (which is what ‘situations’ refers to right here). They’ll all be utilizing just about the identical textures, so there shall be a relentless VRAM utilization only for these objects.
Enter stage left, neural texture compression to chop down on that reminiscence demand. Given the state of the DRAM and SSD market proper now, you’ll be able to wager your final greenback that an entire heap of sport builders shall be trying intently at what Ubisoft has accomplished to see if it might probably assist out of their video games, too.

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This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
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