Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who undergo video games ensuring each talent will get sufficient cool stuff to do: ‘We’re not gonna depart you out to dry’

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In a current look on the Human Can Opener podcast, Obsidian design director Josh Sawyer talked about how the studio approached stability in Fallout: New Vegas, significantly with talent checks in dialogue and ensuring totally different character builds acquired distinctive, cool reactivity all through the sport.

Josh Sawyer Interview – Human Can Opener Podcast – YouTube
Josh Sawyer Interview - Human Can Opener Podcast - YouTube


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“Some people think I’m preoccupied with balance,” stated Sawyer. “I want people to build characters and have a good time with them. You have to think a little bit, but I don’t like it when players have a character concept that they build, and it’s like ‘Oh, you just built a fundamentally bad character.'”


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