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After a remarkable year filled with engaging content from the Crownfall saga, regarded as one of the finest Dota 2 events to date, the recent Frostivus event feels a bit disappointing and is turning my games into a hassle compared to the previous update.
The Frostivus event made its debut in Dota 2 a few days prior, introducing a highly appreciated ban wave targeting smurfs and MMR exploiters. Alongside this, it rolled out the customary holiday celebrations, featuring fresh cosmetic sets, discounts, and seasonal items you can utilize in-game, such as snowballs and fireworks.
That final aspect, in conjunction with a novel mechanism where players can fabricate some interesting cosmetics at no cost, is contributing to my current frustrations with Dota. As the year winds down, I finally have some spare time to hone my skills in Dota and recuperate the 600+ MMR I’ve lost over the past four months, during which my gaming time has been restricted. However, it appears many teammates are prioritizing the collection of resources required to craft these cosmetic items rather than assistance in regaining my MMR.
In theory, the system appears to be a solid concept. Complete some basic tasks within the game to gather the required resources for free cosmetics. Yet, several of the actions that yield these crafting resources do not align with the standard gameplay loop of Dota. For instance, utilizing a new channelled ability to snatch a festive hat from an opponent grants you resources, tossing a penguin onto the ground and pursuing it also rewards you with resources, and hitting an enemy with a snowball before finishing them off provides resources.
This has resulted in my recent games, before the match truly begins, being filled with players merely chasing penguins. As someone who enjoys aggressively engaging the enemy to secure first blood, this has led to quite a few disrupted encounters, as one or two players are absent from the fight in pursuit of penguins. Consequently, as the match advances, I’ve observed players more interested in acquiring a hat or tossing a snowball than landing kills.
I’m confident that at the elite level, players possess the skill to manage these tasks without affecting the game. However, at my level, it seems to detract from my festive Dota experiences. Though it’s a trivial concern, I fail to see why these actions should yield anything beneficial. It would be more fitting to reserve these abilities strictly for cosmetic use and allocate crafting resources through in-game actions like healing, dealing damage, achieving kills, and providing assists, which already yield some resources.
It feels ungrateful to criticize a complimentary event that offers some pretty cool cosmetics, particularly after the success of Crownfall, but when it influences the core gameplay, it becomes mildly irritating. I sincerely hope that the Dota 2 team continues to produce events akin to Crownfall that do not directly interfere with the main game and moves past these types of events in the future.
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