“Game On: Is Virtual Reality the Future of Immersive Movement in Gaming?”


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As stated by Prof Cathy Craig, that is poised to alter.

Encouraging movement through play might be crucial.

Prof Craig’s scholarly journey at Ulster University emphasizes perception and the examination of motion, and she has been a rugby player in the past.

Currently, she serves as the chief executive officer of Incisiv, a technology firm based in Belfast that creates virtual reality games and training tools.

“We are keenly interested in leveraging the effectiveness of gameplay to truly motivate people to move, and significantly enhance their performance as well,” she communicated to BBC News NI.

“Whether you consider yourself a weekend warrior or someone aspiring to reach elite levels, our focus is on enhancing those essential motor skills that are vital for all sports you practice.

“We experienced a taste of this when we introduced the Nintendo Wii in the late 2000s.”

Originally launched in 2006, the Wii console featured a remote control that enabled users to engage in games through straightforward physical actions.

Thus, playing tennis on screen required players to move their arms and bodies as if they were swinging a racket to strike a ball.

The Wii enjoyed immense popularity, with sales exceeding 100 million units, although it was reflective of its era.

Recently, Sony launched the PlayStation VR2 for engaging in virtual reality gaming.

However, some organizations have retreated from VR initiatives, prompting inquiries about the lasting future of the technology.


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