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Factorio is recognized within the more technical part of its player community as one of the most, if not the most, finely tuned pieces of software in video gaming. Nevertheless, its optimization-enthusiast followers are able to push the boundaries of the factory-builder’s simulation nevertheless… and then utilize mods to exceed them.
Thus came into existence the Eternity Cluster, this year’s Factorio megaproject that brought together hundreds of players to network their factories using a mod to create the God Factory, an assembly of factories intended to generate over 1,000,000 science per minute, or SPM. While an average Factorio player might require 30 or 40 SPM to complete the game by launching a rocket, the God Factory’s ambitious strategy was to produce as much as it feasibly could.
“The most challenging barrier has been avoiding burnout while working on the project,” Hornwitser, one of the coordinators and a developer on the Clusterio mod that enabled it, shared with PC Gamer back in March.
Ultimately, the Eternity Cluster recorded over 400 participants who amassed approximately 3,900 total hours dedicated to building the God Factory. It represents the type of extensive community event that PC gaming cherishes, making ripples beyond its own niche because of the impressive way individuals came together to collaborate on something they cherish in a uniquely peculiar manner. One that even turns the game into something the developers never envisioned.
After breaking that monumental record by optimizing those interconnected factories, naturally the Eternity Cluster team aimed to expand further. You can find more in-depth information about that in our feature on the Eternity Cluster.
As for the future plans of Clusterio and the creators of the Eternity Cluster now that Factorio has a vast, well-received, planet-encompassing expansion pack? I recoil at the thought, but it undoubtedly involves a tremendous amount more rockets.
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