The Unfair Bias: Unpacking Why Some Games Escape Jank Criticism While Others Don’t


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The third week of November 2024 was a challenging one. I was switching between playing two distinct games released that week: Stalker 2: Heart of Chornobyl and Microsoft Flight Simulator 2024. Neither experience was favorable.

When I say “playing,” I primarily mean “gazing at loading screens.” Between Stalker 2’s perpetually compiling shaders and Flight Sim’s endlessly activating packages, I spent the majority of the week dismally waiting for the progress bar to reach 100%. But that was merely the beginning. Once the games actually booted up, they were tremendously janky. Stalker 2 was quaintly so, yet Flight Sim much less so.


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