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Starship Troopers: Extermination has at all times had a little bit of “we have Helldivers 2 at home” power; ironic contemplating how a lot Helldivers 2 channels the tone and concepts of the Paul Verhoeven movie Extermination is predicated upon. While I loved Offworld’s large-scale, team-based multiplayer in my Starship Troopers: Extermination evaluate, it was a regularly uneven expertise beset by technical points and the fallacious sort of bugs.
Nonetheless, I’ve stored one eye on it because it launched final October, and its newest replace sounds fairly nifty. Described by Offworld as “one of our biggest updates yet” patch 1.6 brings some main technical and mechanical modifications to Extermination’s cooperative arachnid-blasting.
The Director is the most significant of these additions. Sadly, this does not mean Verhoeven himself has been brought in to oversee Extermination’s post-launch life. Instead, it’s a director of the Left 4 Dead variety, a high-level meta-AI system tasked with overseeing enemy spawning during matches.
Describing this as a “total overhaul” to how spawning works, Offworld says the Director was created because Extermination has too many in-game variables for the original system to work as intended. “As the game has grown with new modes, difficulty settings, and more enemy types, we realized that our original spawning system, while functional, was starting to show its limits,” Offworld writes. “We needed something that could scale with the game, improve performance, and most importantly, create more engaging and consistent gameplay.”
According to Offworld, the Director “constantly evaluates the battlefield’s state and decides when and where enemies should spawn”. Assuming the system works as claimed, players should notice more consistent spawns that “reduce unfair or unpredictable moments” as well as more crafted-feeling gameplay beats.
Moreover, Offworld says the Director scales throughout modes and difficulties, which ought to imply it may be simply carried out into any newly launched sport modes. “We’ve built the Director to work not just in existing game modes, but future scenarios as well,” the studio explains.
Outside of the Director, replace 1.6 additionally brings efficiency optimisations to projectiles, which is nice as a result of Extermination might chug like a marine having simply completed boot camp when the lead began flying. Projectiles even have extra seen tracers, whereas sure bullets can ricochet off surfaces or armoured bugs, simply in case Extermination’s battlefields weren’t harmful sufficient for you.
Other notable additions embody a brand new Critical Strike mission the place particular person squads all begin in separate areas, a “bug holes” system that enables arachnids to pour via a spawn level till gamers plug the opening with explosives, a brand new rocket launcher that fires guided tactical nukes—which sounds tasty—and the standard array of extra particular stability tweaks and bug fixes.
Update 1.6 is offered now. Some current Steam critiques declare to have encountered an issue that prevented gamers from having the ability to play, associated to how Extermination makes use of simple anticheat and requires an Epic account. But the developers report that this has now been resolved.

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