IT minister Ashwini Vaishnaw meets on-line gaming business teams first time after RMG ban

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Electronics and data know-how minister Ashwini Vaishnaw on Monday met representatives from the online gaming business, the primary time after actual cash video games (RMG) have been banned final month, authorities sources mentioned. The assembly focussed on the necessity to guarantee an orderly transition within the sector and the necessity to defend the cash of customers, they added.

The authorities has advised the business that cash uploaded by customers to on-line wallets for enjoying actual cash video games now must be fastidiously saved and returned wherever doable, a supply mentioned. The assembly noticed the participation of business teams such because the All India Gaming Federation and the E-gaming Federation of India.

The newest talks come two weeks after the federal government handed the Promotion and Regulation of Online Gaming Bill 2025 in Parliament, which shut down actual money-based on-line video games owing to rising circumstances of suicides, habit, and shifting psychological behaviour resulting from these video games.

Also Read: Online Gaming Bill 2025 protects savings of crores of Indian middle-class families: Ashwini Vaishnaw

The transfer had shocked the Rs 27,438 crore on-line actual cash gaming sector with an estimated 591 million Indian avid gamers.

While the business had criticised the transfer, it has been made clear in Monday’s assembly that no leeway can be given to on-line actual cash video games to function in any kind, sources mentioned.

Last month, Vaishnaw had told ET the laws was necessitated after the federal government did not make the sector perceive the hurt of actual cash video games to society, and even a self-regulating physique had been proposed.

On the opposite hand, the most recent talks additionally focussed on selling e-sports and social video games. The authorities has assured full assist in creating these classes of on-line video games. “It has been suggested to existing real money gaming platforms that they may pivot to these categories,” a supply mentioned.

Also Read: ETtech Explainer: What’s the way forward for gaming industry after Lok Sabha clears Online Gaming Bill?


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