Development of a digital actuality platform as a coaching device utilizing gaming software program

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TY – JOUR

T1 – Development of a digital actuality platform as a coaching device utilizing gaming software program

AU – Mohamaddan, Shahrol

AU – Hong, Ting Sing

AU – Shazali, Syed Tarmizi Syed

AU – Case, Keith

N1 – Funding Information:
The authors want to thank Universiti Malaysia Sarawak (UNIMAS) for offering services for this challenge

PY – 2017

Y1 – 2017

N2 – Virtual Reality (VR) is a widely known know-how that’s utilized in lots of areas together with training, medical, manufacturing and many others. In the engineering discipline, VR is usually used as a toolkit to coach people to carry out complicated duties equivalent to plane piloting, chemical dealing with and many others. However, the practicality of utilizing gaming software program as a VR platform for coaching functions must be investigated. In this paper, the DarkBASIC Professional (DBPro) gaming software program was utilized as a VR platform to coach people’ adaptability in direction of new environments. The design of the construction of the VR platform utilizing DBPro is described along with the principle parts together with 3D modeling, mapping, lighting and sound results, and participant’s management. A comparability between the true world and the VR platform was evaluated. Ten chosen topics conveyed optimistic suggestions on the realism of the VR platform by means of the survey. The outcomes present that the time taken to finish a job was decreased as much as 60% after the topics carried out the VR coaching prematurely. It is hoped that the VR platform will help VR coaching with low growth prices and an open supply idea.

AB – Virtual Reality (VR) is a widely known know-how that’s utilized in lots of areas together with training, medical, manufacturing and many others. In the engineering discipline, VR is usually used as a toolkit to coach people to carry out complicated duties equivalent to plane piloting, chemical dealing with and many others. However, the practicality of utilizing gaming software program as a VR platform for coaching functions must be investigated. In this paper, the DarkBASIC Professional (DBPro) gaming software program was utilized as a VR platform to coach people’ adaptability in direction of new environments. The design of the construction of the VR platform utilizing DBPro is described along with the principle parts together with 3D modeling, mapping, lighting and sound results, and participant’s management. A comparability between the true world and the VR platform was evaluated. Ten chosen topics conveyed optimistic suggestions on the realism of the VR platform by means of the survey. The outcomes present that the time taken to finish a job was decreased as much as 60% after the topics carried out the VR coaching prematurely. It is hoped that the VR platform will help VR coaching with low growth prices and an open supply idea.

KW – 3D modelling

KW – Gaming software program

KW – Tools

KW – Virtual actuality

UR – https://www.scopus.com/pages/publications/85041745452

UR – https://www.scopus.com/inward/citedby.url?scp=85041745452&partnerID=8YFLogxK

M3 – Article

AN – SCOPUS:85041745452

SN – 2180-1843

VL – 9

SP – 53

EP – 57

JO – Journal of Telecommunication, Electronic and Computer Engineering

JF – Journal of Telecommunication, Electronic and Computer Engineering

IS – 3-10

ER –


This web page was created programmatically, to learn the article in its unique location you may go to the hyperlink bellow:
https://shibaura.elsevierpure.com/en/publications/development-of-a-virtual-reality-platform-as-a-training-tool-usin/
and if you wish to take away this text from our website please contact us

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