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Nvidia continues to be on the lookout for methods to make body technology—which PC players not-so-lovingly name “fake frames”—have extra utility. Now, Nvidia imagines its AI body interpolation expertise might lastly assist players maximize their high-refresh-rate screens they purchased alongside their huge, more and more costly GPUs.
For GDC 2026, Nvidia finally revealed when homeowners of the present RTX 50-series GPUs can entry new options for its DLSS suite of upscaling expertise. The first on the listing is known as “Dynamic Multi Frame Generation.” As the title suggests, it makes use of the identical multi-frame interpolation software program, which inserts a number of AI-generated frames in between two rendered frames. This artificially will increase a sport’s body price. The replace will enable PC players to set a goal FPS for the body technology to hit. If your monitor contains a 240Hz refresh price, Nvidia guarantees players will be capable of assist their PCs hit the utmost of what their monitor can deal with.
The replace ought to go dwell on March 31. The patch must also allow as much as 6x body gen expertise for the most recent RTX 50-series GPUs. That primarily means Nvidia can stick between one and 5 AI-generated frames in between every rendered body. Nvidia claims the brand new replace improves stability and reduces ghosting—two of the most important visible artifacts launched by multi-frame technology expertise. Nvidia first stated we’d obtain these updates at CES 2026 together with the replace to DLSS 4.5. Now, we’ll lastly be capable of see these options in motion.
Gamers are nonetheless cautious of body technology

Out of all of the magic methods Nvidia pulls to make video games run higher on its high-end GPUs, body technology is well probably the most controversial. The expertise primarily makes use of AI to create frames based mostly on in-game information, then inserts them between totally rasterized (aka rendered) frames created by the PC. Nvidia has pushed multi-frame technology because the unique profit for its newest Blackwell-era GPUs.
Nvidia’s GPUs, which vary from the low-end RTX 5060 all the way in which as much as the top-end RTX 5090, have struggled to make a transparent use case for body technology. To allow regular body charges with out visible high quality, players already needed to obtain as near 60 fps as doable earlier than enabling body technology. If you’re already paying out the nostril for the GPU that may render probably the most frames doable, why would you need to muddy these visuals with generated frames?
Nvidia’s GPUs want to supply extra for his or her price

Now that the RTX 5090 prices near $4,000—$2,000 greater than its unique urged retail value—probably the most highly effective GPU is out of the value vary for the overwhelming majority of PC players. Prices on any non-4K-ready GPU, just like the GeForce RTX 5070, haven’t spiked almost as a lot. A latest report from the largely dependable outlet The Information urged Nvidia was chopping manufacturing on its higher-end GPUs as a result of ballooning price of VRAM. Nvidia, for its half, nonetheless says it’s working to make all RTX 50-series GPUs regardless of the all-consuming RAM disaster. Multi-frame gen could also be its manner of providing extra capabilities from its cheaper GPUs.
Intel has gone a step additional than Nvidia and enabled its personal model of multi-frame gen for non-Intel programs. Still, XeSS 3 body gen works greatest on gadgets powered by Intel’s newest Panther Lake chips. Laptops or gaming handhelds with smaller screens demand extra software program methods to make video games playable. It’s additionally harder to identify visible artifacts on a 7-inch show than on a giant, costly 32-inch QD-OLED gaming monitor.
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