Nvidia claims 1 million instances higher path tracing efficiency is coming in future gaming GPUs — says present GPUs are already 10,000x quicker than Pascal

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Despite growing competitors from Intel and AMD, Nvidia’s RTX lineup stays the very best {hardware} for ray tracing and path tracing in video games. Ever since Turing, RTX 20 sequence, the corporate has made vital strides — principally leveraging AI and neural rendering — to extend graphical constancy with out compromising efficiency. Now, at GDC 2026, it is claiming that the long run holds an much more spectacular milestone.

Driving Innovation and RTX Advances with John Spitzer, VP of Developer and Performance Technology – YouTube
Driving Innovation and RTX Advances with John Spitzer, VP of Developer and Performance Technology - YouTube


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