The Chronicles of Riddick: Assault on Dark Athena evaluation (2009)

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Archive Spelunker

Wes Fenlon
Archive Spelunker

Wes Fenlon

From the archives: This evaluation was initially printed in PC Gamer journal #200 (UK, May 2009). The evaluation seems as initially written, with solely minor adjustments in formatting and presentation.

I’ve been diving into the again problems with PC Gamer journal to resurrect writing that by no means made it onto the older variations of PCGamer.com. While the latest evaluations I’ve posted, Mirror’s Edge and Far Cry 2, are for video games that also have a powerful place in our collective gaming reminiscence, I really feel like I can not say the identical for The Chronicles of Riddick: Assault on Dark Athena, an FPS which you could not purchase new. Confession time: I performed each this recreation and its prequel Butcher Bay on the Xbox and Xbox 360, slightly than PC, the place they appeared unimaginable on the time.

You might sneak! You might lean! There was melee fight and also you had little quests to do inside an FPS! This all felt like actually novel stuff in console shooters on the time, and each video games have been drop lifeless stunners within the lighting and texturing departments for his or her day. I believe the breakout success of Batman: Arkham Asylum owes a nod to Escape From Butcher Bay for doing one thing equally ingenious with the extent design in a licensed recreation a number of years earlier.

I’s a disgrace you’ll be able to’t purchase both Riddick video games at this time—notably as, within the years since, developer Starbreeze has basically develop into the Payday studio. Surely Vin Diesel might type out that licensing scenario if he wished to? He retains threatening to make one other Riddick film, which I predict can be outright embarrassing, however I’d take one other Riddick FPS any day. How about one which feels extra like Pitch Black, with some Alien: Isolation-style AI for the monsties?


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