This web page was created programmatically, to learn the article in its unique location you may go to the hyperlink bellow:
https://developer.microsoft.com/en-us/games/articles/2026/06/building-xbox-games-with-godot/
and if you wish to take away this text from our website please contact us
We love the Godot neighborhood. Open-source, light-weight, and powered by passionate builders – it is the sort of ecosystem that aligns naturally with the place we’re heading at XBOX. As we decrease the barrier to bringing video games to XBOX with the Microsoft GDK, we’re excited to share one thing new with you right this moment.
The XBOX Godot pattern is now accessible as a public, source-only reference on GitHub. It’s a working instance of how a developer can construct a Godot extension that integrates the Microsoft GDK, XBOX Services, and PlayFab, so you may construct your title for XBOX on PC, with out leaving the engine you already love. This pattern gives a modular reference that features find out how to combine the Microsoft GDK and PlayFab SDK collectively, or on their very own.
What we’re releasing
The XBOX Godot pattern covers a considerable portion of what a Godot sport developer must construct for XBOX on PC – with key options demonstrated in:
- Microsoft GDK platform companies
- XBOX companies
- PlayFab Core + Services
- PlayFab Multiplayer (Lobby, Matchmaking, Party)
- PlayFab Game Saves
- GameInput (together with bridging to Godot’s Input / InputMap)
From XBOX companies to GameInput, this pattern reveals you find out how to convey sign-in, gamepad controller help capabilities and extra into your sport with Godot. It consists of insights, re-usable integration code, and is presently suitable with the April 2026 GDK out of the field.
What that is and what it is not
- This is a source-only pattern, not a product. It’s MIT-licensed on the wrapper layer; the GDK and PlayFab dependencies nonetheless require their very own installs and license acceptance, per our different XBOX samples.
- There is not any set replace cadence for help or upkeep. We’ll watch the repo, monitor points, and iterate the place it is smart, however this is not a industrial launch. That stated, we’re excited to listen to your suggestions, and see any neighborhood PRs, as we evolve this collectively.
- This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time primarily based on what the neighborhood tells us is most dear.
- This pattern is constructed particularly for XBOX on PC. It doesn’t embrace help for XBOX Series X|S or XBOX One. If you’re already constructing for XBOX Series X|S or XBOX One, please speak along with your XBOX consultant. If not, you may get began by signing up right here.
Why this issues
Our purpose is easy: make it simpler to construct for XBOX on PC, whatever the engine you’ve got chosen. We publish samples to assist information XBOX builders throughout customized and middleware engines right this moment, and Godot builders will profit from studying find out how to get began extra simply of their engine of alternative. Bringing the Microsoft GDK and PlayFab ecosystems nearer to the place Godot builders already work and offering expertise that bridges from our ecosystem to yours, is a significant step towards our targets for an open developer platform.
How you may assist
This is the place you are available in! We need to hear from you:
- Try it. Clone the repo, construct the extension, and check out it out and share your learnings.
- File points. Bugs, gaps, integration friction – open a GitHub challenge and inform us what you hit.
- Send PRs. Contributions are welcome. If you lengthen protection, polish a tough edge, or enhance the docs, we might like to merge it.
- Tell us the way you’re utilizing it. Adoption sign and real-world suggestions will straight form the place we take this subsequent.
Get began
Thanks for constructing with us. We’re trying ahead to seeing what the event neighborhood does with this – and to proceed making the trail from Godot to XBOX on PC shorter, smoother, and extra open.
This web page was created programmatically, to learn the article in its unique location you may go to the hyperlink bellow:
https://developer.microsoft.com/en-us/games/articles/2026/06/building-xbox-games-with-godot/
and if you wish to take away this text from our website please contact us

