Guild Wars 2 evaluation (2012)

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Special commentary on this traditional PC Gamer evaluation supplied by:

Archive Spelunker

PC Gamer headshot - Phil Savage
Archive Spelunker

Phil Savage

The factor to recollect concerning the early 2010s: It was a time of MMO fatigue. World of Warcraft’s recognition had sparked loads of imitators through the years—the a lot vaunted WoW killers. Inevitably they promised a handful of enhancements over a now formulaic template, and lots of have been attention-grabbing in their very own proper. But they have been additionally nonetheless of-a-kind with Blizzard’s behemoth, in a method that struggled to seize the creativeness of the individuals who’d already devoted a whole lot of hours to Azeroth.

Ultimately, they only by no means killed WoW. Neither did Guild Wars 2, in fact, but it surely by no means actually felt prefer it was attempting to. As Chris particulars deftly under, ArenaNet was off in a nook, quietly reconsidering each assumption in MMO design. There’s no subscription. There’s no holy trinity. There are countless causes to cooperate with fellow gamers as a substitute of competing over quest assets and loot. It offered a compelling various.

That Guild Wars 2 remains to be going is testomony to its success. It’s by no means been the largest MMO round, however, in rejecting all the assumptions builders made about what an MMO might be, it stays probably the most welcoming.

Guild Wars 2 evaluation – PC Gamer subject #245 (UK, November 2012)

From the archives: The evaluation under seems as initially written, with solely minor adjustments in formatting and newly taken screenshots. By Chris Thursten

(Image credit: ArenaNet)

Players gather on the staircase leading down to the Ascalonian catacombs, filling local chat with group requests. A few run about, periodically charging up a nearby hill to repel another assault by harpies on a Durmand Priory dig site. Others dance, or run a sleep emote. A significant number are crammed in underneath the waypoint that links this part of the plains of Ashford to the rest of the world of Tyria.

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Guild Wars 2 MMO at launch in 2012

An asura’s ears prick up in combat. It’s adorable. (Image credit: ArenaNet)

Within the Catacombs, a norn ranger—Eir Stegalkin—searches for an ancient weapon that could help reforge her old guild, Destiny’s Edge. These heroes are the key to defeating Zhaitan, the Elder Dragon threatening the world. They also serve as mentors for each of the game’s five races, accompanying you on personal story missions. Another Destiny’s Edge member, Rytlock, has followed Eir into the catacombs, angry that she’s trespassing on his people’s land. We’re here to stop them from killing each other.




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