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Summer Game Fest Play Days featured a ton of recent titles this yr, with builders and publishers giving a lot of possibilities to see, and play, a wide range of video games coming to PS5. I visited SGF Play Days this yr to see these upcoming titles in motion, and go hands-on with lots of them. Here’s every part I performed and noticed at Summer Game Fest.





Publisher: Daybreak Game Company | Developer: Cold Iron Games
Set 5 years after the occasions of the Aliens: Fireteam Elite, the sequel continues to seize the sensation that you just’re seconds from being overwhelmed by hordes of glossy, lethal xenomorphs, identical to within the 1986 film from which it attracts inspiration. We performed a mission from the center of Fireteam Elite 2’s marketing campaign, through which we have been tasked with making our manner by a derelict spaceship overrun by aliens and aggressive Weyland Yutani androids.
Fireteam Elite 2 expands your cooperative third-person shooter squad from three to 4, however you’ll face enormous hordes of creatures as you make your manner by missions. Our fireteam confronted off in opposition to some acquainted enemies, together with normal xenos, enormous and highly effective Drones, and hidden, stalking Prowlers, in addition to baton-wielding synthetics and extra succesful synths outfitted with rifles or riot shields. But we additionally confronted a number of new enemies, together with xenomorphs with enormous acid sacs rising from their heads whose aim is to get shut and explode on you, and armored, spider-like robots that take fairly a little bit of firepower to place down.
To support in your battle, you will discover weapons and gadgets as within the final recreation, like sentry turrets and well being packs. Scour every mission and you can even nab new ammo varieties, comparable to incendiary rounds, cryo rounds, and electrical rounds, which make your weapons more practical in opposition to sure enemies — a minimum of till they run out.
Developer Cold Iron Studios has made some adjustments to character courses, however it feels like they’ll be much more customizable than they have been within the final recreation. I performed a medic, which had the potential of dropping a transportable therapeutic gadget that might assist my teammates take care of their accidents, however solely quickly because it distributed well being that will slowly decay over time, and an Overclock skill that sped up the reloading and weapon switching of anybody close by. I noticed a number of different skills in motion, too, just like the Machinist’s deployable flying drone, in addition to grenades that might freeze enemies or hit them with electrical bursts.
It feels like Fireteam Elite 2 is making a number of adjustments that have been requested by followers of the primary recreation, whereas sustaining the primary’s white-knuckle motion and problem. totally count on to get overrun by the universe’s biggest killing machine when the Aliens: Fireteam Elite 2 is launched.




Publisher: Sega | Developer: Sega
Crazy Taxi World Tour revitalizes Sega’s beloved arcade driving franchise, and it even brings again a minimum of among the killer ’90s bands that helped outline the sequence. In a hands-off presentation from Director Kenji Kanno, we obtained a number of extra particulars about what appears to be an enormous growth on the ridiculous unique.
The most important focus in Crazy Taxi World Tour is on its story mode, which spans 5 places in 5 totally different international locations — therefore the “world tour.” While Kanno wouldn’t share many particulars, we do know that the story kicks off when the protagonist Axel’s automobile is stolen, kicking off his globe-trotting journey to retrieve it. With World Tour, the event crew is taking the chance to construct on the characters of Crazy Taxi, increasing on their personalities and backstories, in addition to the lore of the sequence total.
As within the unique video games, an enormous a part of the motion will probably be choosing up passengers and delivering them to their locations, with the speediest, most ridiculous driving you may handle. Your taxi is decked out with new skills, like boosting and reversing with the short again sprint. But there’s extra to the expertise than incomes CRAZY cash. You’ll additionally meet totally different characters and assist them out with particular actions, like serving to ship an enormous stack of pizzas with out shedding them all around the road, and utilizing your taxi to assist a fisherman solid his line ridiculously far, after which hitting reverse to haul in some monster catches. Some of these actions will probably be foolish, and others will probably be just a little extra severe, however all of them play into Kanno’s imaginative and prescient of making cities that really feel alive with individuals as you drive, drift, and crash by them.
World Tour can be serving to the Crazy Taxi builders notice some options that by no means made it into previous video games — specifically multiplayer, which they couldn’t handle in Crazy Taxi 2 or 3 due to technical limitations.
Though there’s rather a lot we nonetheless don’t know, the presentation did exhibit a number of different parts we are able to count on, like odd jobs to finish and a development system that’ll have you ever leveling up as you full fares and duties. And Kanno additionally confirmed that this time, you may drive within the ocean.
gen Atlas | Release Date TBD
Publisher: Epic Games | Developer: genDesign
The subsequent title from acclaimed developer Fumito Ueda acquired a second trailer throughout the SGF Showcase, however it’s nonetheless simply as cryptic as when it was introduced final yr at The Game Awards. I obtained to see just a little greater than what appeared within the trailer in a hands-off demo, and spoke to Ueda about what gamers can count on from the brand new recreation.
In gen Atlas, you awake on a world full of technologically superior ruins, with hulking, destroyed mechanical figures scattered throughout it — a world seemingly deserted by humanity. What occurred right here and why everyone seems to be gone is as much as you to find, and because the trailer exhibits, a part of the way you’ll do that’s by uncovering the pinnacle of a large robotic. From what we’ve seen thus far, the robotic will enable you to get round and discover the world, and typically mean you can commandeer titanic robotic our bodies to make use of for numerous features, together with fixing puzzles and preventing different colossal machines.
Ueda wouldn’t share an excessive amount of in regards to the action-adventure recreation, however did say there are a selection of various methods you’ll get round and interact with the world, each with and with out the assistance of the robotic, putting a steadiness between exploration and fixing puzzles.
While Ueda’s earlier video games — Ico, Shadow of the Colossus, and The Last Guardian — shaped a kind of trilogy, with comparable settings, characters, and concepts, you shouldn’t count on gen Atlas to be one other riff on comparable concepts. In reality, Ueda stated the sci-fi setting and the deal with big robots have been the results of him attempting to do one thing new, totally different, and sudden.
“If I put myself in the shoes of the player or a fan that’s been following my own games, I think I would actually want something of a surprise or something that is unexpected of an Ueda game, and I feel the same way,” Ueda stated. “If I deliver something that’s sort of on the extension of what I’ve made, I might actually not be as excited, to be quite honest. So I want to keep that sort of excitement and even try to deliver beyond people’s imagination and expectation.”
Ueda stated he hopes to be the form of creator whose audiences can’t predict what he’ll make subsequent. With that in thoughts, we’ll have to attend to see precisely what sort of expertise and thriller Ueda delivers in gen Atlas.
Publisher: Annapurna Interactive, Konami | Developer: Screen Burn Interactive
Developer Screen Burn didn’t provide an opportunity to play Silent Hill: Townfall at SGF this yr, however it did supply a hands-off demo that gave a fairly good sense of the way you’ll make your manner by its foggy, horrifying Scottish city.
Central to the first-person expertise in Townfall is its moveable TV set, Screen Burn’s riff on Silent Hill’s traditional, staticky radio. In previous video games, the radio’s white noise grows louder as enemies draw shut, supplying you with a way of whenever you’re about to be attacked as you make your manner by the city’s thick fog. In Townfall, the TV helps you take care of enemies, whereas additionally offering you with navigational clues and different helpful data.
In the reside demo I watched, protagonist Simon might tune the TV to seek out indicators throughout the static, together with a message from a girl known as Zoe, which attracts him on by the city. The sign offered nonetheless photographs of places and objects close by, giving Simon clues as to the place he ought to go. Zoe’s message was coming from a close-by home, and to get there, he adopted the pictures previous some stalls and a tree planted in the midst of the concrete walkway, earlier than discovering an alley proven within the photographs and making his option to the home’s again door. Inside, we noticed that Simon will probably be working to unravel puzzles in true Silent Hill vogue, together with working to reset {an electrical} breaker.
Later, Simon used the TV for a distinct function: to identify one among Townfall’s hideous, fleshy monsters. Tuning the TV to an enemy’s sign permits you to see it by partitions, permitting you to gauge the place it’s within the fog so that you could sneak by. Evasion will probably be an enormous a part of the way you make your manner by Townfall — utilizing peek controls to fastidiously examine round corners will probably be an vital option to keep away from getting obtained as you discover.
Soon after, Simon discovered a plank of wooden to make use of as a melee weapon to point out off Townfall’s melee fight, which is quick and brutal. While it’s attainable to dam incoming assaults as you combat, it took just a few hits for Simon to fall, suggesting that fights like this are extraordinarily dangerous and may be finest averted.
While my take a look at Silent Hill: Townfall was transient, it appears like an intriguing and horrifying tackle the franchise’s formulation, and I can’t wait to see extra.



Sonic Pico Park | Release Date TBD
Publisher: Sega | Developer: Teco Park Inc.
The subsequent entry into the Pico Park sequence sees Sonic and his buddies teaming up for some cooperative multiplayer chaos. Along with three different journalists, I performed the eight fast levels that make up Sonic Pico Park’s tutorial, which confirmed off the way you’ll management Sonic characters and cooperate to unravel numerous deceptively simple-looking puzzles.
When you bounce into Sonic Pico Park with three pals, you’ll every play a distinct character from the Sonic universe: Tails, Knuckles, Amy, and Sonic the Hedgehog himself. All of them are speedy runners and may spin sprint whenever you hit Circle.
Working collectively is vital, because the display solely advances ahead when all 4 characters head to the appropriate, and a few obstacles would require all of you to surmount them. We rapidly bumped into partitions that have been too excessive for a single character to climb, requiring us to leap on one another’s heads to make a tower to get one individual over, or bridges that will collapse if we didn’t all rapidly dash throughout them on the similar time.
One puzzle wanted a personality to spin-dash up a ramp to a excessive platform, and three of us wanted to kind a wall by standing on one another’s heads so the fourth might use us to sprint up. In one other, the one option to cross an extended hole was with Tails’ flight skill. Tails can carry one other character when you hit X to leap up and catch him, and different characters can maintain onto the primary one — however with all 4 characters weighing him down, Tails begins to lose altitude from the pressure, so we needed to rapidly cowl the hole earlier than we fell.
Classic parts of Sonic video games make appearances in Sonic Pico Park’s puzzles. We wanted to make use of spring launchers to cross an enormous hole in a single puzzle, whereas avoiding those that have been going through within the unsuitable instructions and will ship a few of us bouncing off one another. And in true Sonic vogue, typically, the answer to the issue is pace.
Where Sonic Pico Park obtained actually enjoyable was within the chaos that 4 characters attempting to work collectively can create. Even within the first few ranges, we noticed loads of hassle as we knocked one another into pits or spikes in goofy vogue, and I can solely think about how extra advanced ranges will create much more ridiculous conditions.





Virtua Fighter Crossroads | Release Date: 2027
Publisher: Sega | Developer: RGG Studio
The Virtua Fighter sequence is greater than 30 years outdated, however it’s getting a completely new spin with Virtua Fighter Crossroads. The new title combines what followers love in regards to the sequence — its pitched, 3D preventing recreation battles — with the storytelling and worldbuilding developer RGG Studio is thought for.
Sega introduced journalists in for a hands-off presentation with Creative Director Riichiro Yamada that expanded on the trailer launched throughout SGF. Crossroads takes place 10 or extra years sooner or later from Virtua Fighter 5, and options 4 protagonists, every a fighter residing within the fictional South Asian nation of Vilaspara. We’ve primarily seen Cielo, the Paraguayan-American fighter who serves as the start, relatable protagonist within the story. But whereas Cielo’s story is one among private development as he works to make a reputation for himself as a fighter, count on to see the story take darker turns and alter tones with the opposite characters.
Player selection goes to be a significant a part of the single-player expertise, with a branching narrative that may change relying on the stuff you do, the alternatives you make, and the relationships you construct, like these between Cielo and his pals. And when you’ll meet different legendary Virtua Fighter characters alongside the best way, they could be good friend or foe — how they deal with you and what occurs with them may be dependent in your actions. Above all, although, Yamada stated the crew needs Crossroads to be grounded and plausible throughout the Virtua Fighter universe.
Combat in Crossroads takes on the traditional Virtua Fighter flare, flipping to a side-on digital camera perspective whenever you begin throwing punches and kicks. You’ll combat in each one-on-one battles and in opposition to teams of enemies, however Yamada stated the crew has labored to combine action-adventure fight with Virtua Fighter’s method, and to modernize it.
In addition to the single-player marketing campaign, there’s additionally a one-on-one player-versus-player mode, and Yamada stated a part of the thought behind Crossroads is to create methods for gamers to develop their preventing recreation expertise within the marketing campaign, to allow them to take them into battle with their pals. Above all, he stated, the crew needs the sport to be enjoyable and approachable, whether or not they’re long-time Virtua Fighter followers or simply coming to the sequence for the primary time.
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We’ll add much more video games to this listing over the following few days, so keep tuned.
This web page was created programmatically, to learn the article in its unique location you may go to the hyperlink bellow:
https://blog.playstation.com/2026/06/08/summer-game-fest-2026-hands-on-and-more-details-on-6-upcoming-ps5-games/
and if you wish to take away this text from our website please contact us


