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When Bungie introduced the ultimate replace for Destiny 2, I felt relieved. It shocked me as nicely. As somebody who’s spent the previous six years (and over 3,000 hours) battling humanity’s enemies throughout the photo voltaic system, you’d suppose that information of my favourite MMO’s finish would fill me with disappointment. But no, only a bittersweet sense of aid as I thought of we had been lastly shifting on (as we should always’ve after The Final Shape’s 12 months) to regardless of the future might maintain.
Whether Destiny 3 will get made or not, I genuinely suppose that is one of the best factor that might’ve occurred. For followers of the collection, it provides us time to reassess our relationship with the video games and bear in mind what made them particular within the first place, one thing that positively felt not possible for me whereas I used to be nonetheless strapped into limitless Portal energy climb and the ever grinding gears of the stay service machine.

Sean Martin
Even although it is “the end” of Destiny 2, there’s nonetheless tons to do. My first port of name is filling out these further loadout slots with some builds based mostly on the brand new void and arc armour, plus all of the unique reworks. After that, I believe I’m going to proceed ticking off solo dungeons. Hopefully, there will be a couple of extra raids on the playing cards, too, if we will get the band again collectively.
And that is what makes Destiny 2’s closing replace, sarcastically, a superb place to begin. It provides quite a few high quality of life options we have been requesting for years, loot refreshes, unique reworks, and even makes an attempt to revitalise stale previous locations with the brand new Distortions exercise. The narrative conclusion could be lackluster, however 71 pages of patch notes stand testament to just how much this final update has added to the game.
It’s a patch about revitalising and reliving what it was, versus what it became in its final year or so.
What exactly does the new update bring, then? 17,000 words of changes element the precise tweaks being made, however to summarize briefly:
- Sparrow Racing returns from Destiny 1
- A brand new Pantheon raid boss gauntlet brings again vaulted bosses
- Restored vacation spot director and simplified Portal
- Lots of recent weapons, perk, and loot refreshes
- The skill to improve gear tier for weapons (making the tier system principally redundant, thank god)
- Catalysts for all unique weapons that did not have them
- Reworked anti-champion mods in order that they’re linked to weapon frames and the flexibility to decide on between seven artifacts (seasonal buff units)
- New elements, grenades, and skills
- More attunement choices so you’ll be able to goal farm simply
- 300 extra vault house slots and eight extra loadout slots
Even Gambit received some love. As Destiny gamers do, our clan has had quite a few QoL complaints over time, one of many foremost being the shortcoming to hyperlink seasonal artifact perks to loadouts—however Bungie even tweaked that. It’s such an odd state of affairs to instantly have all of those wonderful high quality of life additions just for it to coincide with the top.
Couldn’t it have been this way all along? *sigh* well, at least if you’re starting now you can benefit from all of these lovely inclusions. And to clarify, Destiny 2 is still a very good game. I think the reason why anyone on the outside noticed players frequently getting so frustrated with it during its lifespan is frankly (despite Bungie’s bungling) because there’s no other game quite like it—sure, you can go play something else, but there are few other places you can go for a true Destiny-like experience.
Even though I fell off shortly after the release of Renegades and Edge of Fate’s dire Portal grind, I wouldn’t trade my 3,000 hours in Destiny 2 for any other game. When it’s good, it’s really good, especially its raids, dungeons, and high-level activities. There’s a reason I’ve gilded the Conqueror title seven times, because in pure PvE buildcrafting and gameplay terms, Destiny 2 is still at the top of its game.
Sure, you can go play something else, but there are few other places you can go for a true Destiny-like experience.
Obviously, there’s an elephant in the room, though—what about the Red War? What about the original Destiny 2 campaign that sets the narrative foundation for every expansion after? I would’ve liked to replay the campaigns, and it would’ve gone a long way to repairing relations with players who are still smarting about that content vaulting years after the fact.
Sadly, though, Bungie wasn’t able to bring it back out of the vault for whatever reason, presumably because it would fundamentally break the newer version of the game, which I think Destiny players are well aware is held together by string and duct tape. It did, however, finally create a collection bundle where you can grab all of the available expansions in a straightforward way. It’s massively discounted proper now, and I assume will probably be for some time but.
The final update announcement actually made me more excited to play the game than I have been in a long time—finally, I thought, I can enjoy Destiny separate from the live service structure that came to dominate it, sometimes to its detriment. No more escalating power gains or pointless grinds, and all with the backdrop of the current QoL changes like tons of loadout slots so I don’t have to think about Guardian Rank, and wide-ranging attunement so I can farm more easily for what I want.
It’s like Bungie has unlocked Destiny 2 with this update, and it’ll be the most liberating iteration of the game’s new player experience ever. And for those of us who’ve done almost everything, there are new exotics to grab, new builds to make, and time still to tackle those challenges you’ve always pondered, like ticking off solo dungeons or trying the Pantheon.
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