My fast take a look at of Lumen Lite reveals that it is in all probability excellent news for ray-traced gaming on handheld PCs, however I think that will probably be used in every single place due to the stress builders are actually underneath

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At its State of Unreal occasion in Chicago, Epic Games formally unveiled Unreal Engine 5.8, and one in every of its key new options is Lumen Lite: a scalability setting that targets using ray-traced world illumination for the Nintendo Switch 2, with the objective of 60 fps. As the function additionally works for PCs, I believed I’d dive in and take a look at simply what the fuss is all about. Or if certainly any fuss must be made.

By default, the Unreal Engine editor provides builders a simplified means of testing varied graphics settings to see how they have an effect on efficiency and visible high quality. There are 11 separate choices that may be tweaked, however the brand new Lumen Lite mode solely impacts world illumination (GI) and reflections, as these are the primary issues that Epic’s ray tracing system impacts.


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